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Updated Nov 01, 2009 by classi...@floodgap.com
HowToBuild  
How to set up the Classilla build environment.

This is mostly based on http://www-archive.mozilla.org/build/mac_cfm.html with my own notes. I'm trying to remember all the gotchas I encountered initially getting this running; please make comments as you encounter your own glitches.

Changes have occurred in this document as of 9.0.4.

Prerequisites

Hardware/OS

The build environment is currently only supported on OS 9.0.4 and higher (9.1 or 9.2 recommended). It will probably build on OS 8.6 but this is considered serendipitous. I haven't tested trying to build on OS X and it would probably require some radical changes anyway.

You should have ample RAM and CPU: a G4 and at least 256MB is recommended. Currently the binary builds are made on a dual 1.25GHz G4, the most powerful Power Mac that can boot OS 9 directly, with 2GB of RAM (1.5GB available to OS 9). A simple relinking takes about 15 minutes; a complete build from utter scratch needs around 90 minutes. Do the math for your own box.

Software

Classilla is built with Metrowerks CodeWarrior 7.1, with a portion using the Macintosh Programmer's Workshop (MPW). It will probably build with later versions of CW, but almost certainly not with earlier ones without converting the MCPs (and possibly not even then). The reason CW 7.1 was chosen is it is fairly easy to find/purchase used.

You should not have multiple copies of MPW on your build system; only use the one that comes with CodeWarrior. If you install multiple MPWs, you will have multiple ToolServers which can cause your build to fail inexplicably.

To properly install the CodeWarrior environment,

I also suggest installing a copy of Make SMI or some similiar drag-and-compress tool for running off complete builds, as it makes packaging for distribution much easier.

Build automation is operated with a complex MacPerl script which functions essentially as the make system. This requires some setup:

  • MacPerl 5.2.0r4; get it from http://www.cpan.org/ports/index.html#macosclassic . I haven't tried 5.6.1 but I don't see any reason why it wouldn't work. There is no 5.8 or 5.10 for classic MacOS.
  • If you use 5.2.0r4 you will also need cpan-mac 0.50 or higher from http://sourceforge.net/projects/cpan-mac/ . This is allegedly not required for MacPerl 5.6.1, but YMMV.
  • Configure your Perl as instructed by the documentation (if needed). In particular, I recommend going to MacPerl's preferences and selecting Run scripts from the Finder, instead of Edit them. It's a lot more convenient and you should probably do your editing in BBEdit anyway.
  • Next, install the following modules from http://backpan.perl.org/authors/id/C/CN/CNANDOR/ and http://www.cpan.org/modules/by-module/Archive/ . Do not attempt to unpack them. Drop them onto the CPAN installer applet instead (see the documentation) and they will be properly CRLF-ed and installed into the library directory. The parenthesized version is the one in use on the build system; otherwise use the latest available.
    • Compress::Zlib built for MacPerl (1.04)
    • Archive::Zip built for MacPerl (0.11)
    • Mac::AppleEvents::Simple
    • Mac::Apps::Launch
  • Find your site_perl folder. From the Classilla source, look in mozilla:build:mac:build_scripts. Copy the Moz folder into your Perl's site_perl folder (you could also put it in lib but this is non-standard and not recommended). This installs the Mozilla-specific Perl modules needed to talk to CodeWarrior and automate the build.
  • Find the Mozilla build prefs folder (this should be in the root, not under mozilla). Drag this folder into your System Folder:Preferences folder. This is preconfigured for the options still supported in the Classilla build system.
  • Run ClassillaFixAliases.pl in the root folder. Ignore files it can't find for now. Resolve any ambiguous duplicates. This ensures that the current header files are in sync with their aliases.

How to compile

If you did all this right, go into mozilla:build:mac:build_scripts and double-click BuildMozilla.pl. Perl will start up and start CodeWarrior in the background, and then do the following:

Test your build by going to mozilla:dist:viewer and double-clicking Classilla. If it starts, congratulations. You might want to try running it in the CodeWarrior debugger by opening the _apprunner.mcp project, choosing the apprunner Target and selecting Debug from there if you are not sure that it will be stable on your system.

When you do future builds with a partially built system, you don't need to wait the full 90+ minutes to do the build; only the parts that need to be updated will be done. You can also build shared libraries directly from their own individual CodeWarrior projects without invoking the entire build process, which is much quicker, and they will be incorporated into your test Classilla simply by quitting and restarting the browser.

Old Mozilla hands will wonder where the part that converted the exported XML project files into MCPs went. It's still there, but the MCPs now come pre-converted since everything is only being built on Mac CodeWarrior. Eventually this will be removed from the build process also, since it's just unnecessary bulk.

Running off a standalone build

To make a Classilla that can run on a different computer, it is not sufficient to merely copy the Classilla executable as the shlbs must come along with it. To make this process easier, Classilla includes ClassillaGenerateDist.pl that finds all the dependencies, copies them and groups them into a folder that you can immediately copy away. The only problem is that this can mess up your alias structure if you're not careful. I recommend:

9.0.4 also adds ClassillaPackageDist.pl which tries to make a CFM application package that is compatible with OS 9. This package seems to have trouble running on OS X, however, which is why it is still not the default build and should be considered experimental. It also won't work on OS 8.6, but should still open and be executable with the alias inside.

Troubleshooting

Debug builds don't work.

Yup, they definitely don't. Don't try to run BuildMozillaDebug.pl yet. I intend to get this fixed again for a future version.

Carbon builds don't work.

Yup, they probably don't. I don't have any plans to support Carbon builds, but I have received some requests to maintain the targets even if they do not build currently. This might be examined later, but it is low priority.

The build script can't find CodeWarrior.

Trash CodeWarrior IDE Path.txt and see if the script can re-detect it.

I want the build to start over but it keeps starting in the middle.

There is a build progress file dropped in the root source directory enclosing mozilla. Delete that.

During the manifest stage, I see several spurious errors.

This is normal for the Mac OS 9 build. They are harmless.

MacPerl freezes when starting CodeWarrior for the first time.

Switch to CodeWarrior and keep it in the foreground. MacPerl's event handling gets a little daft if it's foregrounded. It's also a lot faster if you keep CodeWarrior front, at least until you get to Stubs (see below).

CodeWarrior freezes while building stubs.

Make sure RunTSScript got installed correctly, but even if it is, CodeWarrior sometimes can't start ToolServer if it's the front process. Switch to the Finder and it should start up or go clicking around the screen to prime the Apple Events chain. You might need to do this again even after ToolServer starts, because to build the stubs ToolServer has to run twice. A tool like LiteSwitch is perfect for this, btw; just go switching into random other apps to flush Events and unstick the process.

Alternatively, this sometimes happens if you have ToolServer running before the script expects to start it up. Stop the script, stop ToolServer, and restart the build.

In general, I find that the stubs build most reliably if you start the build script and then don't touch anything until stubs are built.

When you get stubs built properly for the first time, you might want to comment BuildStubs() out of the build .pm so that you don't have to build it again; they are unlikely to ever change and just represent the most likely way the build process can go wrong.

The runtime will not build (compiler or linker errors).

This usually means the stubs are defective. Look in mozilla:dist:client_stubs and check the size of NSStdLibStubs (should be around 24K) and InterfacesStubs (should be around 300K). An abnormally small NSStdLibStubs (8K or less) usually indicates a bad stub and means ToolServer probably did not run. Use ToolServer to try to dump the stub with DumpPEF if you're not sure. Ignore InterfacesXStubs, this is a holdover from Fizzilla and will disappear in the future. Make sure that you installed RunTSScript, PowerPlant and any other libraries correctly as well.

Also, some people have reported problems with 3.4.1 Universal Interfaces' ContextualMenu stub library. If your NSStdLibStubs and InterfacesStubs appear good and look valid to DumpPEF, replace it with the one from 3.3.2 and see if that helps. You may need to completely rebuild the stub libraries for this to take.

CodeWarrior can't find a lot of .h files but they are there.

Usually means (a) bad alias(es). Run ClassillaFixAliases.pl and make sure everything points where it should. This typically occurs the second time around.

CodeWarrior freezes up while building large shlbs.

It's probably not frozen actually. For things like the layout shared library, the optimization step may take as long as several minutes on slower or more memory-impaired systems. During this process your computer may appear to lock up. Just be patient.

Btw, this is not improved by giving CodeWarrior more RAM in Get Info. In fact, you may make this worse by taking away temporary memory from the system, which is what CodeWarrior grabs during the compile process. However, you may get more oomph out of this by putting in more physical RAM and turning off Virtual Memory.

There sure are a lot of warnings.

There sure are. (The record is layout: from a fresh build you may see nearly 3000 warnings, and even from a simple relinking you get a minimum 2k.) When I have nothing to do, I'll fix them. (/me smiles sweetly)


Comment by dmbtech, Jul 10, 2009

Will it ever be possible to do this without code warriors?

Comment by classi...@floodgap.com, Jul 10, 2009

No; this pretty much depends on Metrowerks. To convert it to MPW's C compiler would require an extensive rewrite.

Comment by pos...@aurora.cotse.net, Jul 19, 2009

In the source, the RunTSScript is not only not a Codewarrior Plugin, but re-expanding it produces no effects. Are we supposed to changing the type (using MuchoFileInfo? or ResEdit?)? If so, does changing it to the type of the files in the Compiler directory correct? I'm asking because none of the tools show up, so I'm not sure if this is causing that or if that's a separate issue.

Comment by classi...@floodgap.com, Jul 19, 2009

It should be simply an AppleSingle? file, and you can expand it into proper forks with StuffIt? Expander. If this doesn't work, I uploaded the RunTSScript the build system is using in a .sit archive, which is known to work.

Also, by tools, do you mean the ToolServer? tools? On the build system, there is a single MPW folder and a single tools folder within that (CodeWarrior MPW:MPW:Tools) where all the tools are contained. However, I suspect your real problem is that ToolServer? is not properly configured as you state.

Comment by pos...@aurora.cotse.net, Sep 09, 2009

Ok, more comments. I've got it down to the build step, but both the build script and the build debug script are trying to pull stuff from CVS. Wha-a?

Comment by pos...@aurora.cotse.net, Sep 09, 2009

Oh, and it would be useful to gather all the files you need to download in one giant SIT file. I can do this if you like. The only one I couldn't find was the MakeSMI.

Also, the ClassillaFixAliases?.pl looks for a particular file when you run it. I picked a random file but it didn't do anything. It seems like this script is also run as part of the build script.

Comment by classi...@floodgap.com, Sep 09, 2009

Make sure your "Mozilla opt build prefs" file has a 'build pull 0' in it. It should, out of the default package.

For FixAliases, you simply choose any file in the mozilla folder proper; this is just to tell FixAliases where you put the source tree.

Comment by pos...@aurora.cotse.net, Sep 10, 2009

Ok, build pull 0 was commented out. I uncommented it.

Now it goes this far and dies:

# :mozilla:config:build_number: No such file or directory

I can see where this file is, so it's some kind of path problem, but I'm not sure where to set that. I've tried adding the path in MacPerl?, but no dice.

Comment by classi...@floodgap.com, Sep 10, 2009

What does your tree look like? On the build system, it looks like HD:mozsrc:mozilla:...

Comment by pos...@aurora.cotse.net, Sep 11, 2009

Mine looks like that...odd.

Comment by classi...@floodgap.com, Sep 11, 2009

Ok. I'm out of town this weekend, but I'll glance at it when I get back. I don't remember seeing that message before, though. You didn't move any of the .pl scripts, did you?

Comment by classi...@floodgap.com, Nov 13, 2009

I'm not sure why this would make a difference, or if it even does, but on the build system I have MacPerl, CodeWarrior and the Classilla source all on a development disk (not separated).

Just for yuks, if you delete mozilla:config:build_number, do you get any further? Save the file just in case.

Comment by pos...@aurora.cotse.net, Nov 13, 2009

Hmm. Ok, I've tried deleting the build_number and that doesn't help. The only other thing I can think of that might affect all this is that I also moved the MozillaCheckoutList?.txt up one directory, so that the build script would find it. I'll try moving everything on to one volume.

Comment by pos...@aurora.cotse.net, Nov 13, 2009

OK, moving everything to one drive makes no difference.


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