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Updated Sep 27, 2009 by i...@coalgames.com
Glossary  
A listing of common terms & technobabble.

Acronyms

CL "Change List"
LGTM "Looks good to me", commonly used to approve a code review.
LKGR "Last known good revision", the last build that passed a minimal set of tests on the buildbots.
SGTM "Sounds good to me"
ToT "Tip of Tree", as in the latest revision.

Building

buildbot A column in the build waterfall, or the slave (machine) connected to that column, or the build waterfall infrastructure as a whole.
slave A machine connected to the buildbot master, running a sequence of build and test steps.
tryserver A machine that runs a subset of all tests on all platforms.
sheriff The person currently charged with watching over the build waterfall to make sure it stays green (not failing). There are usually two sheriffs at one time. The current sheriffs can be seen in the upper left corner of the waterfall page.
tree This means the source tree in subversion. Often used in the context of "the tree is closed" meaning commits are currently disallowed.
clobber To delete your build output directory.
land Landing a patch means to commit it.
try To try a patch means to submit it to the tryserver before committing.
waterfall The page showing the status of all the buildbots.

General

Flakiness Intermittent test failures (including crashes and hangs), often caused by a poorly written test.
Jank/Jankiness User-perceptible UI lag.

Video

channels The number of audio channels present. We use "mono" to refer to 1 channel, "stereo" to refer to 2 channels, and "multichannel" to refer to 3+ channels.
clicking Audio artifacts caused by bad/corrupted samples.
corruption Visible video decoding artifacts. Usually a result of decoder error or seeking without fully flushing decoder state. Looks similar to this.
FFmpeg The open source library Chromium uses for decoding audio and video files.
sample A single uncompressed audio unit. Changes depending on the format but is typically a signed 16-bit integer.
sample bits The number of bits per audio sample. Typical values are 8, 16, 24 or 32.
sample rate The number of audio samples per second. Typical values for compressed audio formats (AAC/MP3/Vorbis) are 44.1 kHz or 48 kHz.
stuttering Short video or audio pauses. Makes the playback look/sound jerky, and is often caused by insufficient data or processor.
sync Audio/video synchronization.