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sfcave goes 3D!
  
  
  
  
    
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Updated May 04, 2008 by rodolfo.borges
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cave9 news

2008.04.18

Released version 0.2:

2008.03.20

Submitted to happypenguin.org and freshmeat.net

Minor improvements:

2007.10.14

Many improvements on the user interface:

2007.09.24

zED finally mapped the Ary texture in the game, and made a HUD with a mini-map.

Download a texture and font files from the featured downloads on the right panel, and rename them to texture.jpg and font.pcf to play the game.

2007.02.06

Better collision detection algorithm, by bart and bogado.

2007.02.05

Cave started to move sideways, and a visualization bug was fixed.

2007.01.29

The game, of course, is far from completed, but we managed to create an almost-playable rudimentary version. Ary made a nice texture, but the code to apply to the cave it is not there yet. On Saturday dbb, aided by bart and zED, created a good cave-generation perl code, but it only goes up and down, no sideways movement yet. Sunday morning it was converted to C and integrated in the game by bart and zED.

2007.01.27

The 9Hells team aims to create a simple game in a code marathon on a weekend.


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