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News
project news and announcements
Subscribe at the cave9 page at Freshmeat to automatically receive the announcement of new versions. There's also a forum at The Linux Game Tome. cave9 news2009.02.26FreeBSD port. 2008.12.07cave9 is published in the stable repository of Fedora. 2008.09.30cave9 was included in the LinuxConsole 2008 DVD. 2008.09.15Released version 0.3:
2008.08cave9 was included in the "Hot picks" section of the coverdisc of "Linux Format" UK magazine. 2005.07.05Arch Linux package at AUR (Arch User Repository). 2008.04.18Released version 0.2:
2008.03.20Submitted to happypenguin.org and freshmeat.net Minor improvements:
2007.10.14Many improvements on the user interface:
2007.09.24zED finally mapped the Ary texture in the game, and made a HUD with a mini-map. Download a texture and font files from the featured downloads on the right panel, and rename them to texture.jpg and font.pcf to play the game. 2007.02.06Better collision detection algorithm, by bart and bogado. 2007.02.05Cave started to move sideways, and a visualization bug was fixed. 2007.01.29The game, of course, is far from completed, but we managed to create an almost-playable rudimentary version. Ary made a nice texture, but the code to apply to the cave it is not there yet. On Saturday dbb, aided by bart and zED, created a good cave-generation perl code, but it only goes up and down, no sideways movement yet. Sunday morning it was converted to C and integrated in the game by bart and zED. 2007.01.27The 9Hells team aims to create a simple game in a code marathon on a weekend. |
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