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  • Mar 11, 2009
    PostGSOC2008 (TODOs and Notes for post GSOC 2008 work) Wiki page edited by clsdaniel
  • Sep 30, 2008
    PostGSOC2008 (TODOs and Notes for post GSOC 2008 work) Wiki page added by clsdaniel
  • Sep 30, 2008
    r340 (Updated readme version ) committed by clsdaniel   -   Updated readme version
    Updated readme version
  • Aug 27, 2008
    r339 (Added basic code for level003 ) committed by clsdaniel   -   Added basic code for level003
    Added basic code for level003
  • Aug 21, 2008
    r338 (Added filename sorting to Level selection dialog, check and ...) committed by clsdaniel   -   Added filename sorting to Level selection dialog, check and remove files that are not levels (__init__.py)
    Added filename sorting to Level selection dialog, check and remove files that are not levels (__init__.py)
  • Aug 21, 2008
    Screenshots (Carcode screenshots) Wiki page edited by clsdaniel
  • Aug 21, 2008
    r336 (Fixed TextArea problem when adding new lines inside two exis...) committed by clsdaniel   -   Fixed TextArea problem when adding new lines inside two existent lines, where TextArea would append the new line instead of inserting it in current line position
    Fixed TextArea problem when adding new lines inside two existent lines, where TextArea would append the new line instead of inserting it in current line position
  • Aug 18, 2008
    r335 (Added basic level002, needs setting better objectives and sc...) committed by clsdaniel   -   Added basic level002, needs setting better objectives and scoring
    Added basic level002, needs setting better objectives and scoring
  • Aug 18, 2008
    r334 (Added level001 description text ) committed by clsdaniel   -   Added level001 description text
    Added level001 description text
  • Aug 18, 2008
    r333 (Fix math error in physics engine when determining the distan...) committed by clsdaniel   -   Fix math error in physics engine when determining the distance of two points
    Fix math error in physics engine when determining the distance of two points
  • Aug 07, 2008
    issue 11 ("start carcode" box should be renamed) Status changed by clsdaniel   -   This is easy, but we need to come up with a good label, currently I renamed the button to "Play", but there is other posible titles such as: * "Play" * "Start simulation" * "Run car" Any suggestions for the final label? I personally think that "Run car" first well.
    Status: Started
    This is easy, but we need to come up with a good label, currently I renamed the button to "Play", but there is other posible titles such as: * "Play" * "Start simulation" * "Run car" Any suggestions for the final label? I personally think that "Run car" first well.
    Status: Started
  • Aug 07, 2008
    r332 (Fixed Road problems when handling paths with 90 degrees angl...) committed by clsdaniel   -   Fixed Road problems when handling paths with 90 degrees angles
    Fixed Road problems when handling paths with 90 degrees angles
  • Aug 07, 2008
    issue 16 (pygame error running 'python carcode.py') Status changed by clsdaniel   -   I think it could be the stencil buffer causing the problem, this buffer is used to clip controls and text, most implementations support it but not all support the same stencil size, I added code to test common stencils sizes and to disable it completely on failure. Originally I set the stencil buffer size to 1, but looking around most implementations does not support this size and some simply round to the next size, for example Nvidia drivers round it to 8. Please check r330 or later to see if it fixes this problem, also if posible post the output of glxinfo as an attachment.
    Status: Started
    I think it could be the stencil buffer causing the problem, this buffer is used to clip controls and text, most implementations support it but not all support the same stencil size, I added code to test common stencils sizes and to disable it completely on failure. Originally I set the stencil buffer size to 1, but looking around most implementations does not support this size and some simply round to the next size, for example Nvidia drivers round it to 8. Please check r330 or later to see if it fixes this problem, also if posible post the output of glxinfo as an attachment.
    Status: Started
  • Aug 07, 2008
    r330 (Added stencil size testing when creating display ) committed by clsdaniel   -   Added stencil size testing when creating display
    Added stencil size testing when creating display
  • Aug 07, 2008
    r331 (Enhanced Road entity optimized using GL call lists and added...) committed by clsdaniel   -   Enhanced Road entity optimized using GL call lists and added code for multipoint paths which still needs refinements there is some skewing
    Enhanced Road entity optimized using GL call lists and added code for multipoint paths which still needs refinements there is some skewing
  • Aug 05, 2008
    issue 16 (pygame error running 'python carcode.py') reported by tjdonaldson   -   When I run 'python carcode.py' in the current gsoc08 branch on Ubuntu I get this error: $ python carcode.py Traceback (most recent call last): File "carcode.py", line 38, in <module> main() File "carcode.py", line 32, in main app = CarcodeApp(800, 600) File "/home/toby/svn/carcode/branches/gsoc08/libcarcode/app.py", line 74, in __init__ self.screen = pygame.display.set_mode((width, height), OPENGL | DOUBLEBUF) pygame.error: Couldn't find matching GLX visual
    When I run 'python carcode.py' in the current gsoc08 branch on Ubuntu I get this error: $ python carcode.py Traceback (most recent call last): File "carcode.py", line 38, in <module> main() File "carcode.py", line 32, in main app = CarcodeApp(800, 600) File "/home/toby/svn/carcode/branches/gsoc08/libcarcode/app.py", line 74, in __init__ self.screen = pygame.display.set_mode((width, height), OPENGL | DOUBLEBUF) pygame.error: Couldn't find matching GLX visual
  • Aug 04, 2008
    r329 (Removed unused classes from events (Chain, and, or) ) committed by clsdaniel   -   Removed unused classes from events (Chain, and, or)
    Removed unused classes from events (Chain, and, or)
  • Aug 04, 2008
    r328 (Added levels directory to setup.py and MANIFEST ) committed by clsdaniel   -   Added levels directory to setup.py and MANIFEST
    Added levels directory to setup.py and MANIFEST
  • Aug 04, 2008
    r327 (Added TextArea mouse events to set cursor position ) committed by clsdaniel   -   Added TextArea mouse events to set cursor position
    Added TextArea mouse events to set cursor position
  • Aug 01, 2008
    r326 (Removed close button from Editor, added Done and Cancel butt...) committed by clsdaniel   -   Removed close button from Editor, added Done and Cancel buttons
    Removed close button from Editor, added Done and Cancel buttons
  • Aug 01, 2008
    r325 (Replaced car script selection dialog with just the editor ) committed by clsdaniel   -   Replaced car script selection dialog with just the editor
    Replaced car script selection dialog with just the editor
  • Aug 01, 2008
    r324 (Added Open and New buttons to editor ) committed by clsdaniel   -   Added Open and New buttons to editor
    Added Open and New buttons to editor
  • Jul 29, 2008
    r313 (Started writing a small text editor for car scripts ) committed by clsdaniel   -   Started writing a small text editor for car scripts
    Started writing a small text editor for car scripts
  • Jul 29, 2008
    r312 (Added Tab handling to TextArea, should output 4 spaces ) committed by clsdaniel   -   Added Tab handling to TextArea, should output 4 spaces
    Added Tab handling to TextArea, should output 4 spaces
  • Jul 28, 2008
    r311 (Added Frame decorator widget ) committed by clsdaniel   -   Added Frame decorator widget
    Added Frame decorator widget
  • Jul 28, 2008
    r310 (Added all keyboard controls to help text, added Script loade...) committed by clsdaniel   -   Added all keyboard controls to help text, added Script loader dialog mockup
    Added all keyboard controls to help text, added Script loader dialog mockup
  • Jul 28, 2008
    r309 (Fixed TextArea scrollbar positioning and resizing ) committed by clsdaniel   -   Fixed TextArea scrollbar positioning and resizing
    Fixed TextArea scrollbar positioning and resizing
  • Jul 28, 2008
    r308 (Fixed level001 bug with sensor values handling ) committed by clsdaniel   -   Fixed level001 bug with sensor values handling
    Fixed level001 bug with sensor values handling
  • Jul 28, 2008
    issue 12 (create "levels" directory) Status changed by clsdaniel   -   Fixed in r306, added a new level selection dialog which lists available levels, you can also choose on from a file by browsing the filesystem if needed.
    Status: Fixed
    Fixed in r306, added a new level selection dialog which lists available levels, you can also choose on from a file by browsing the filesystem if needed.
    Status: Fixed
  • Jul 28, 2008
    r307 (Added new level selection dialog ) committed by clsdaniel   -   Added new level selection dialog
    Added new level selection dialog
  • Jul 28, 2008
    r306 (Fixed helpers.Loader level_path detection ) committed by clsdaniel   -   Fixed helpers.Loader level_path detection
    Fixed helpers.Loader level_path detection
  • Jul 28, 2008
    r305 (Changed ListBox to use ScrollBar ) committed by clsdaniel   -   Changed ListBox to use ScrollBar
    Changed ListBox to use ScrollBar
  • Jul 28, 2008
    r304 (Added resize support to scrollbar ) committed by clsdaniel   -   Added resize support to scrollbar
    Added resize support to scrollbar
  • Jul 28, 2008
    r303 (When a widget is resized Widget will call on_resize, widgets...) committed by clsdaniel   -   When a widget is resized Widget will call on_resize, widgets should override on_resize instead of set_size
    When a widget is resized Widget will call on_resize, widgets should override on_resize instead of set_size
  • Jul 28, 2008
    issue 13 (make roads look more like roads) Status changed by clsdaniel   -   Fixed in r300, new Road class looks good and has dashed lines in the middle, is wide enough for 2 cars to fit in. This class is being used in new levels (libcarcode/levels), will not backport to demos for now.
    Status: Fixed
    Fixed in r300, new Road class looks good and has dashed lines in the middle, is wide enough for 2 cars to fit in. This class is being used in new levels (libcarcode/levels), will not backport to demos for now.
    Status: Fixed
  • Jul 28, 2008
    r302 (Added level paths to helpers.Loader, added functions to get ...) committed by clsdaniel   -   Added level paths to helpers.Loader, added functions to get paths lists
    Added level paths to helpers.Loader, added functions to get paths lists
  • Jul 28, 2008
    r301 (Started writing Level 001, created levels module inside libc...) committed by clsdaniel   -   Started writing Level 001, created levels module inside libcarcode
    Started writing Level 001, created levels module inside libcarcode
  • Jul 28, 2008
    r300 (FIX issue #13, rewrote base entity Road to look better and f...) committed by clsdaniel   -   FIX issue #13 , rewrote base entity Road to look better and fulfill issue #13
    FIX issue #13 , rewrote base entity Road to look better and fulfill issue #13
  • Jul 28, 2008
    issue 15 (document keys for driving the car ) commented on by clsdaniel   -   Added "Help" button to main menu which displays a window with the basic keyboard controls. Changes on r295, will close this issue when full controls are listed and issues with TextArea (the widget displaying text) are fixed so the help text gets displayed right.
    Added "Help" button to main menu which displays a window with the basic keyboard controls. Changes on r295, will close this issue when full controls are listed and issues with TextArea (the widget displaying text) are fixed so the help text gets displayed right.
  • Jul 28, 2008
    issue 15 (document keys for driving the car ) Status changed by clsdaniel   -   Added a "Help" button to the main menu which displays a window with the basic keyboard controls.
    Status: Started
    Added a "Help" button to the main menu which displays a window with the basic keyboard controls.
    Status: Started
  • Jul 28, 2008
    r299 (Update carcode to use new helpers.Loader ) committed by clsdaniel   -   Update carcode to use new helpers.Loader
    Update carcode to use new helpers.Loader
  • Jul 28, 2008
    r298 (Added texture loader to helpers.Loader, remove deprecated lo...) committed by clsdaniel   -   Added texture loader to helpers.Loader, remove deprecated loading code from helpers
    Added texture loader to helpers.Loader, remove deprecated loading code from helpers
  • Jul 28, 2008
    r297 (Added fixed missing arguments on helpers.Loader ) committed by clsdaniel   -   Added fixed missing arguments on helpers.Loader
    Added fixed missing arguments on helpers.Loader
  • Jul 28, 2008
    r296 (Created Loader singleton to handle paths, image and sound lo...) committed by clsdaniel   -   Created Loader singleton to handle paths, image and sound loading
    Created Loader singleton to handle paths, image and sound loading
  • Jul 28, 2008
    r295 (FIX issue #15, added help to main menu, moved main menu to i...) committed by clsdaniel   -   FIX issue #15 , added help to main menu, moved main menu to its own file
    FIX issue #15 , added help to main menu, moved main menu to its own file
  • Jul 28, 2008
    r294 (Added custom set_size to TextArea to compute max text lines ...) committed by clsdaniel   -   Added custom set_size to TextArea to compute max text lines to render according to new size
    Added custom set_size to TextArea to compute max text lines to render according to new size
  • Jul 28, 2008
    r293 (Added default position and size to widget constructor ) committed by clsdaniel   -   Added default position and size to widget constructor
    Added default position and size to widget constructor
  • Jul 27, 2008
    r292 (Updated all demo levels to use new set_goals and set_scores ) committed by clsdaniel   -   Updated all demo levels to use new set_goals and set_scores
    Updated all demo levels to use new set_goals and set_scores
  • Jul 27, 2008
    r291 (Changed goal test code in CarcodeApp to be a bit more modula...) committed by clsdaniel   -   Changed goal test code in CarcodeApp to be a bit more modular and coherent
    Changed goal test code in CarcodeApp to be a bit more modular and coherent
  • Jul 27, 2008
    r290 (Changed public goal and score APIs from CarcodeApp Proxy, we...) committed by clsdaniel   -   Changed public goal and score APIs from CarcodeApp Proxy, we only have set_goals and set_scores now, added docstrings
    Changed public goal and score APIs from CarcodeApp Proxy, we only have set_goals and set_scores now, added docstrings
 
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