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appending on Issue 91 Info about the map should be accessible, but the getInitialXYZ approach
proves to be unesthetic, and conflicting with Issue 114 (if it persist).
My suggestions:
every mineral, geyser and p12 unit is accessible during onStart, let the
AI decide what to save (if at all, my AI only saves the analysis results).
or
getStaticGeysers, getStaticMinerals and getStaticNeutralUnits return a
copy of the units in question, made when the game started. This way all
the original functions can be used.
From goo...@teabix.com on November 18, 2009 10:16:34
appending on Issue 91 Info about the map should be accessible, but the getInitialXYZ approach
proves to be unesthetic, and conflicting with Issue 114 (if it persist).
My suggestions:
AI decide what to save (if at all, my AI only saves the analysis results).
or
copy of the units in question, made when the game started. This way all
the original functions can be used.
I like the first one =)
Original issue: http://code.google.com/p/bwapi/issues/detail?id=115
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