Last 30 days
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FAQ
(FAQ or Frequently Asked Questions) Wiki page edited by debert
- Revision r313
Edited wiki page through web user interface.
Revision r313
Edited wiki page through web user interface.
Earlier this year
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MemoryManagement
(Understanding memory management) Wiki page edited by debert
- Revision r312
Edited wiki page through web user interface.
Revision r312
Edited wiki page through web user interface.
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issue 113
([BulkLoader] Cannot use an instance that has been cleared fr...) commented on by debert
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issue 113
([BulkLoader] Cannot use an instance that has been cleared fr...) commented on by bach44
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issue 106
(getProgressForItems return NaN for weightPercent until every...) Status changed by debert
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r311
(updated test suite for the name constructor parameter option...) committed by debert
- updated test suite for the name constructor parameter optional
updated test suite for the name constructor parameter optional
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r310
(Made 'name' constructor parameter optional, should fix issue...) committed by debert
- Made 'name' constructor parameter optional, should fix issue #109 , thanks Blake.
Made 'name' constructor parameter optional, should fix issue #109 , thanks Blake.
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r309
(Fixed mal formed tags on asdoc, issue #111, thanks Ruy Adorn...) committed by debert
- Fixed mal formed tags on asdoc, issue #111 , thanks Ruy Adorno
Fixed mal formed tags on asdoc, issue #111 , thanks Ruy Adorno
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r308
(Fixed events tags, issue #108 , thanks Blake) committed by debert
- Fixed events tags, issue #108 , thanks Blake
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issue 112
(Create svn tags with the stable releases) Status changed by debert
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issue 113
([BulkLoader] Cannot use an instance that has been cleared fr...) Status changed by debert
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issue 113
([BulkLoader] Cannot use an instance that has been cleared fr...) reported by bach44
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issue 109
(Flex Support) changed by debert
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Status:
Accepted
Labels:
Type-Enhancement Priority-Low
−Type-Defect −Priority-Medium
Status:
Accepted
Labels:
Type-Enhancement Priority-Low
−Type-Defect −Priority-Medium
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issue 106
(getProgressForItems return NaN for weightPercent until every...) commented on by fumanchu12
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issue 107
(An error is caught by the unloadAndStop check in ImageItem::...) Status changed by debert
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r307
(Fixed bug where swf compiled for player 10 and executed on p...) committed by debert
- Fixed bug where swf compiled for player 10 and executed on player 9 would crash, issue #107 , thanks
John Reevess.
Fixed bug where swf compiled for player 10 and executed on player 9 would crash, issue #107 , thanks
John Reevess.
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issue 106
(getProgressForItems return NaN for weightPercent until every...) Status changed by debert
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issue 107
(An error is caught by the unloadAndStop check in ImageItem::...) reported by johnreeves1
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issue 106
(getProgressForItems return NaN for weightPercent until every...) reported by fumanchu12
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r306
(Major code cleanup (indentation, blank lines).) committed by debert
- Major code cleanup (indentation, blank lines).
Major code cleanup (indentation, blank lines).
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r305
(Indentation fixes to LazyBulkLoader.) committed by debert
- Indentation fixes to LazyBulkLoader.
Indentation fixes to LazyBulkLoader.
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r304
(Fixed bug where gzip content would create nuts progress repo...) committed by debert
- Fixed bug where gzip content would create nuts progress reports.
This fix is an ugly work around. The player will not give access to the
response headers, so we have to guees. When gzip compression is turned
on you will end up with changing, unreliable, smaller than bytesLoaded
values for bytesTotal. So what we do (not sure if it is **the** best
answer here) is to check for moot values and make sure that:
- bytesRemaining will always be 0 when loading is done.
- bytesTotal will always be equal to bytesLoaded when loading is done.
- Give no bizarre percentage midway
Fixed bug where gzip content would create nuts progress reports.
This fix is an ugly work around. The player will not give access to the
response headers, so we have to guees. When gzip compression is turned
on you will end up with changing, unreliable, smaller than bytesLoaded
values for bytesTotal. So what we do (not sure if it is **the** best
answer here) is to check for moot values and make sure that:
- bytesRemaining will always be 0 when loading is done.
- bytesTotal will always be equal to bytesLoaded when loading is done.
- Give no bizarre percentage midway
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r303
(Exposed the source xml from LazyXMLLoader so that end users ...) committed by debert
- Exposed the source xml from LazyXMLLoader so that end users can
retrieve it.
Exposed the source xml from LazyXMLLoader so that end users can
retrieve it.
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issue 103
(maxTries = 0 -> retires the asset still 3 times) Status changed by debert
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r301
(Maxtries will work even when set to 0, this fixes issues #10...) committed by debert
- Maxtries will work even when set to 0, this fixes issues #103, thanks
Jense Franke
Maxtries will work even when set to 0, this fixes issues #103, thanks
Jense Franke
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