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  bobbin.worker

Why

Working diagrams for bobbin lace designs are not just collections of unrelated dots and lines. General purpose graphical tools don't understand the relations between the dots and lines, so you have to do a lot of thinking to create and maintain the relationships, if possible at all. These tools thus have limited added value over pencil and paper. Graphical tools adapted to lace makers simplify the creational phase of some of the tasks, but don't solve the fundamental cohesion problem. Thus adjusting a design is still a tedious task.

What

The BobbinWork approach closely follows how a lace maker learns and applies the stitches in working order and thus creates and maintains the cohesion missed elsewhere. A single design can have various presentations, just create one to get them all at your finger tips:

In practice the current prototype is limited to design grounds, explore their variations or play with other complex stitches. Teaching a human lace making techniques is one thing. Replace the human with software and it appears to have a different learning curve. So far it can:

it can't yet it mimics gimps (solitaire thick threads) by using a pair as a thread, but unfortunately a gimp is usually an added pair. The polar grid generator (with stitches that have a constant shape and are not high at the inside and wide at the outside) is not yet integrated.

Who

Any bobbin lace making (and other) Java developers, Java Webstart wizzards, or Bezier wizzards: please help



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