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4.25.2012 - Installer OverhaulOverhaul of the installer to simplify the install experience. It now checks for the proper installs of python and pywin32 and if not found it will install them. It will select the installed versions of 3dsMax by default, and default to the correct install location. It now patches pywin32 to work with xsi. Removed the installers for Qt-Dev and Classmaker, this drops about 88 megs from the installer size. These installers will be provided separately. Unified the various uninstallers into a single uninstaller. NSIS shared library is now included with in the tools install so rebuilding installers is possible again. Py3dsMax.AtTime bug fixes. Currently automatic selection and path finding only works with the English version of max. 2.14.2012 - New ReleaseThanks to Matt N. for making updates to the Py3dsMax plugin. There have been several changes to memory management that should make it much more stable. He also made it possible to use "at time" from python by calling Py3dsMax.AtTime from Py3dsMax import AtTime at = AtTime() at(10) at(20) blur3d
BlurIDE
blurdev
Rember to check your paths when installing. They are currently hard coded to Blur's file system. Hopefully I can get this working off the registry for the next release. 10.17.2011 - blurdev updatedUpdated the installers with the latest version of blurdev. This includes many upgrades to the IDE. We also moved a few commands from blur3d.api.Scene into blur3d.api.Application.
07.22.2011 - Max 2012 SupportedThanks to Mike H. for getting the blurPython DLL compiled for Max 2012! This is still in BETA phase, but is publically available for download. So, give it a go when you get a minute! 05.04.2011 - Back up!Well - that took considerably longer than anticipated...I apologize for that. We are back though! We now have a much more sophisticated and tested system as we have been using it production for over a year now. Right now we support Max 2008-2011 and are actively working on supporting 2012, and while we have the Python support working, we have to recompile the rest of our DLLs for all the Blur Tools to work. Check out the Installation Guide for info on how to get the code up and running, along with more tutorials on how to use the system. Blur Dev Team Note: We do not support the old BlurBeta plugins, they are supported by a different team who are not directly related to Blur Studio anymore Blur Studio - DevelopmentBlur Studio has long been a proponent of sharing its programming resources, and in keeping with that tradition, we have opened up this project to share our innovations with the public. DisclaimerThis is our production code, we're releasing it out publicly, but as read-only for the time being as we are not equipped to handle multiple trunks and code changes coming from outside of the studio. All the code is being released "as-is", if it doesn't work, feel free to make an issue, and we will try to address it as we can, but we have limited resources, and as we are not a software house, this is not the primary goal of the studio - unsupported versions and operating systems will be considered very low priority for us as our number 1 priority is making sure our code works here at the studio. Who is this site for?
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