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10.17.2011 - blurdev updated

Updated the installers with the latest version of blurdev. This includes many upgrades to the IDE.

We also moved a few commands from blur3d.api.Scene into blur3d.api.Application.

  • Moved Scene.softwareName() to Application.name()
  • Moved Scene.softwareID() to Application.id()
  • Moved Scene.softwareVersion() to Application.version()
  • Moved Scene.softwareNameAndVersion() to Application.nameAndVersion()

07.22.2011 - Max 2012 Supported

Thanks to Mike H. for getting the blurPython DLL compiled for Max 2012! This is still in BETA phase, but is publically available for download.

So, give it a go when you get a minute!

05.04.2011 - Back up!

Well - that took considerably longer than anticipated...I apologize for that.

We are back though! We now have a much more sophisticated and tested system as we have been using it production for over a year now. Right now we support Max 2008-2011 and are actively working on supporting 2012, and while we have the Python support working, we have to recompile the rest of our DLLs for all the Blur Tools to work.

Check out the Installation Guide for info on how to get the code up and running, along with more tutorials on how to use the system.

Blur Dev Team

Note: We do not support the old BlurBeta plugins, they are supported by a different team who are not directly related to Blur Studio anymore

Blur Studio - Development

Blur Studio has long been a proponent of sharing its programming resources, and in keeping with that tradition, we have opened up this project to share our innovations with the public.

Disclaimer

This is our production code, we're releasing it out publicly, but as read-only for the time being as we are not equipped to handle multiple trunks and code changes coming from outside of the studio. All the code is being released "as-is", if it doesn't work, feel free to make an issue, and we will try to address it as we can, but we have limited resources, and as we are not a software house, this is not the primary goal of the studio - unsupported versions and operating systems will be considered very low priority for us as our number 1 priority is making sure our code works here at the studio.

Who is this site for?

  • Artists - We have a wealth of tools and utilities designed to help the artist work
  • TDs - Our libraries can help bridge the gap between art and code
  • Developers - The frameworks presented can open a whole new world of possibility
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