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Updated May 16, 2008 by cedricpaille
3_FirstSteps  
Interface sumary

First steps: The user interface

Render globals:

You can access to render globals by pressing NUMPAD 1 on the script panel.

Render attributes

Object attributes:

You can access to object attribute by pressing NUMPAD 2 on the script panel. Just select the object in the 3D view, go to the attribute panel and change the attributes.

Notes:

Meshes attributes:

Light attributes:

Empty attribute:

Shader compiler:

You can write your shader in a Blender text window. Just prefix its name with SHA_ to make it compile via the Compile button on the shader panel (NUMPAD 3 in the script panel).

Note: Shaders are automatically compiled before rendering.

You can load it once compiled by pressing the "Load" button on the shader panel

[Tutortial_01#Internal_wiki_links Goto the first tutorial]


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