Before starting:Here are some things to know before launching the plugin. - Prepare your work first (modeling, animation, etc.)
- Save your work
- Start the plugin
Once the plugin started, it will create a new folder: - /home/($USER)/Blender2Pixie/($BLENDER_FILENAME) for Linux
- C:\Documents and settings\($USER)\Blender2Pixie\($BLENDER_FILENAME) for Windows
Directory structure:You'll find in this folder, another subfolders: - ribs (will contains RIBs)
- textures (where you can add textures files)
- shaders (compiled shaders will go here)
- shaders/src (source shader will go here)
- images (rendered images will go here)
- data (pointcloud and/or brickmaps will go here)
Once the plugin started, you'll use NUMPAD 1,2 and 3 to switch between render, attribute and shader window (the mouse pointer must be in the script panel while you press these keys). All datas of the plugin will be saved in the .blend file. So, think to save your work. 3_FirstSteps
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