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If making a portion of wall passable is unnecessarily challenging, how about a new type of wall that simply acts as a zone that raises you above everything else? You could then use this type of wall to put on whatever portion of anything you wanted, and when you moved on top of it, you could get on top of walls and such.
I was thinking about this more today and I envisioned two perpendicular pathways, and at the intersection, there was a bridge of some sort that only one of the pathways could access. The other pathway went "under" it.
Basically there were two different levels of the playing field.
From skybax14 on August 29, 2014 17:21:12
Some way to get on to a wall without spawning or teleporting, I.E., a ramp of some sort. Or a portion of wall you can fly through.
Making the wall thin would also make a one-way wall.
It was discussed some in this thread http://bitfighter.org/forums/viewtopic.php?f=4&t=245&p=6995&hilit=ramps#p6995 but I don't know if it was ever brought up again.
If making a portion of wall passable is unnecessarily challenging, how about a new type of wall that simply acts as a zone that raises you above everything else? You could then use this type of wall to put on whatever portion of anything you wanted, and when you moved on top of it, you could get on top of walls and such.
Original issue: http://code.google.com/p/bitfighter/issues/detail?id=455
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