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Project Information
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Lets you create and on the fly edit bezier curves with an easy syntax. You can add as many anchor and control points as you want. How to useimport beziercurve.BezierCurve; import beziercurve.display.AnchorPoint; import beziercurve.display.ControlPoint; import beziercurves.events.BezierEvent; ... BezierCurve.verbose = true; var b:BezierCurve = new BezierCurve(0, 0xFF0000, 1); addChild(b); b.addAnchor(x, y); b.addControl(x, y); b.addAnchor(x, y); b.addControl(x, y); b.addControl(x, y); b.addControl(x, y); b.addAnchor(x, y); b.addAnchor(x, y); var a0:AnchorPoint = new AnchorPoint(x, y); var a1:AnchorPoint = new AnchorPoint(x, y); var c0:ControlPoint = new ControlPoint(x, y); b.addPath(a0, c0, a1); b.editable = true; b.showEditor = true; b.addEventListener(BezierEvent.START_EDITING, startEditCurve); b.addEventListener(BezierEvent.END_EDITING, endEditCurve); Documentationonline http://www.nicolaslevavasseur.com/beziercurves/ or download here Contact |