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An Isometric RPG called BattleStone.

Still in development. A simple engine is available for download (Uses DirectX) It plots a maze with floors, walls and a single character to explore the maze. It reads the map to plot from a text file, and the sprites to use from a single .png file. (A long way from being a fully functional engine)

The game editor BattleEdit (Developed in vb.net with GDI+) is also still in development, but a bit further down the track. It allows you to define header information for floor, wall and object sprites (including animating therm and defining areas that may or may not be walked over)

The beginnings of a map editor will be built into this within the next week or so, so check back around the 14th November 2007 for further updates.

Were currently looking for : 2D Artists, 2D Animators, Concept artists, C++ Programmers, vb.net programmers, Level designers

If you're interested in joining the team, contact Steve at: aceofspades25@hotmail.co.uk

The Engine:

The Editor:

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