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AxonEngine is a morden 3D game engine written in C++ and Lua running in windows. It support DirectX 9.0c and OpenGL 2.x up api. Here is its feature list:

  • ANSI C++ and Lua programming
  • DirectX 9.0c and OpenGL 2.x(with Cg) rendering
  • All programmable shading render path
  • Intergrated Lua for meta-programming
  • Full dynamic lighting and shadowing
  • Cascaded Shadow Map for global light(sun or moon) shadow
  • Direction/Global light, point light, spot light type
  • Shadow Map Cache for many lights can same rendered
  • Deferred Light(Light pre pass) Rendering, can render handrands lights same screen
  • Memory manager, console command, console variable system support
  • Havok for physics
  • FMOD for sound
  • What you see is what your get map editor
Planned features:
  • Fixed OpenGL support(there have some bugs)
  • GUI, GFX(Particle System) support
  • Realtime GI
  • DX 10.x support
  • A full FPS demo game?

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