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The Avatar Core framework is used to construct and display avatar characters from individual avatar assets (eyes, nose, mouth, etc.) and, typically, an XML descriptor file describing their relationships. The framework supports the use of libraries for predefined selections of interchangeable characteristics, each of which whose graphical assets can be either defined within the hosted client application or loaded in dynamically at runtime. The XML descriptors make it easy to load, edit, and save avatar definitions to be used at a later time.

The current implementation is done in ActionScript targeting Adobe's Flash Player. Additional details regarding the framework is discussed in the Introduction section. For more information on how to get started with Avatar Core, see GettingStarted. Working demos using the framework is also available on the Demos page.

Avatar Core

Status On hold
Current Release 0.5.5 (beta)
Date Released Feb 7, 2010
Release Notes ReleaseNotes.txt
Language ActionScript 3.0
Requirements Flash Player 9+

Where to go from here

  • My Avatar Editor Blog - find the latest news and additional information about My Avatar Editor and the Avatar Core framework
  • Introduction - learn more about what the framework does and how it works
  • Demos - see the framework in action
  • GettingStarted - download and learn how to use the framework for your projects
  • API Documentation - visit the API reference for the framework

[My Avatar Editor Logo] Avatar Core is an offshoot from My Avatar Editor (Blog). The primary goal of the Avatar Core framework is to provide an alternate platform to My Avatar Editor for developers interested in developing custom avatar editor solutions.

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