| Issue 8: | Auto-add Items / Dynamic slots |
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| 4 people starred this issue and may be notified of changes. | Back to list |
Only read Wiki & FAQ, so (don't) slap me if it's already possible ;). How I understand it is only possible to make slots with items I (have to) add to them. It would be great if AutoBar would automatically add items. Means I can specify a slot (or a category for which is then added for every item a single slot) which should search for all items that are useable and that contain "water". Or every item which has (sub)class "Quest". And so far.... |
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May 28, 2007
It sounds like you are suggesting searching through the tooltips of items for some word and based on that use them in a button. An interresting suggestion to be sure but one which I will leave as an exercise for the student after I implement custom buttons.
Labels: -Type-Defect -Priority-Medium Type-Enhancement Priority-Defer
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Oct 26, 2007
The function GetItemInfo() (http://www.wowwiki.com/API_GetItemInfo) returns "Quest" for quest items (6th returned value). Perhaps this can be used to automatically add all quest items (even if you can't "use" them) for easier tracking? Sorry to piggyback this suggestion, but it seems a better place than starting a new issue for the same thing. |
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Nov 16, 2007
(No comment was entered for this change.)
Labels: -Type-Enhancement Type-Feature
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Apr 23, 2008
A system similar to (or directly stolen from) arkinventory's rules expressions (which includes periodictable support) would be perfect for this. Would also need to support sorting rules per button. |
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Apr 24, 2008
Well no, useable quest items are specifically an example of where this does not work. Clogging the quest button with unuseable items would be rather bad. Maintaining PT3.1 can be done by anyone and is quite a trivial exercise. Many PT3.1 sets are also automatically generated off of wowhead.com |
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Apr 24, 2008
Not sure if you're responding to me or egingell, but usable quest items are in PT's Misc.Usable.Quest set, so assuming one supported ArkInventory's rules syntax, one could check for that rather than scraping tooltips. However, ArkInventory supports tooltip scraping too, and searching for "Use:" would have the same result. |
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May 02, 2008
Thats correct. I created the Misc.Usable.Quest set in PT3 specifically for this reason. You are still not getting it though. Searching for "Use:" specifically does NOT get you the items in Misc.Usable.Quest, it also gets you stuff you can NOT click on but that allow you to click on in game objects instead. On the other hand I have been looking at the available Blizzard API: specifically the itemType and itemSubType returns of GetItemInfo that egingell suggests. I will implement Buttons based on those returns. As noted they are not necessarily replacements for current buttons. But it seems like a good way to get weapons in for example. Also armor if u want some kind of equip button and dont want to use an appropriate mod like ItemRack etc. |
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