My favorites | Sign in
Project Logo
                
Details: Show all Hide all

Older

  • Oct 06, 2008
    r52 ([No log message]) committed by gravious   -   [No log message]
    [No log message]
  • Sep 08, 2008
    r51 committed by gravious
  • Sep 08, 2008
    r50 (removed the windows.h sleep() command and intergrated the sd...) committed by gravious   -   removed the windows.h sleep() command and intergrated the sdl_gfx timer code Atoms is now cross platform again :D
    removed the windows.h sleep() command and intergrated the sdl_gfx timer code Atoms is now cross platform again :D
  • Sep 07, 2008
    r49 committed by gravious
  • Sep 06, 2008
    r48 committed by gravious
  • Sep 05, 2008
    r47 (Now has a front menu! Compiled a release build, is playable...) committed by gravious   -   Now has a front menu! Compiled a release build, is playable but has no end, thats all thats left to do.
    Now has a front menu! Compiled a release build, is playable but has no end, thats all thats left to do.
  • Sep 05, 2008
    r46 (start of the frontend) committed by gravious   -   start of the frontend
    start of the frontend
  • Aug 17, 2008
    r45 (Fixed the only bug I've found so far aside from a lack of m...) committed by gravious   -   Fixed the only bug I've found so far aside from a lack of menus and win mechanism, its actually a game :D
    Fixed the only bug I've found so far aside from a lack of menus and win mechanism, its actually a game :D
  • Aug 15, 2008
    r44 (its almost a game!!) committed by gravious   -   its almost a game!!
    its almost a game!!
  • Aug 06, 2008
    r43 (Fixed one of the bugs stopping multiplayer working still no...) committed by gravious   -   Fixed one of the bugs stopping multiplayer working still not working fully
    Fixed one of the bugs stopping multiplayer working still not working fully
  • Aug 05, 2008
    r42 (Added support for multiple players, partially works, needs d...) committed by gravious   -   Added support for multiple players, partially works, needs debugging
    Added support for multiple players, partially works, needs debugging
  • Aug 03, 2008
    r41 (Added custom cursors, hardcoded one for the moment, till i g...) committed by gravious   -   Added custom cursors, hardcoded one for the moment, till i get multiplayer going
    Added custom cursors, hardcoded one for the moment, till i get multiplayer going
  • Jul 26, 2008
    r40 (An example of my timer class without any fluff) committed by gravious   -   An example of my timer class without any fluff
    An example of my timer class without any fluff
 
Hosted by Google Code