SDL & OpenGL, cross-platform 3D game engine/library for fast-paced development and gameplay.
The library provides basic types such as 2D/3D vectors, triangles and bounding spheres as well as complex types for models and materials, etc.
The engine provides a simple framework for building a game around. Other complex types are also included here such as scene objects and scene graphs. Resources are effectively managed to minimise the RAM footprint.
The project is still very much in development and the APIs are constantly changing.
The project also includes a number of utilities and tools to aid the game development process and facilitate the creation of in-game assets. These will be developed as and when they are required.