Since this is an alpha release, I would much appreciate your feedback regarding the API on this. I am sure there is room for improvement in the material fills.
I'm just wondering if there is any auto-align feature in this library for positioning things right into a isometric square like in other famous isometric games. Because i think it is not good to be able to place the objects to the middle in the two isometric-square. If more than half of the object is in the a square, it should just place itself middle of that square
I was thinking of integrating Box2D for collision detection with tiles and objects in the scene. Since our tile plane is essentially 2D grid, I can easily see Box2D being used for objects on the ground, and the positioning of the objects in the world can be converted over from the Box2D world to the isometric view.
I know we can also give height values for tiles. My question is, if I have a dynamic object(say a projectile) moving in the world that is it possible to give that object a height value as well and have that object's position render accordingly? I was thinking if the environment tiles and objects on the ground will have height values and simple Box2D collision, I can test for height values and intersecting Box2D collisions.
My friends and I want to create an isometric game but have the dynamic behavior that a physics engine can bring. I guess I can dig in deeper but if this is something you think is possible, I think that would be awesome.
Will adding textures to desired sides of the box be possible with this engine? I am waiting anxiously for this :D
@gregmax17
I just wrapped up some preliminary work on being able to use bitmap fills for the iso primitives.
You can read more about that here - http://groups.google.com/group/as3isolib-users-group/browse_thread/thread/136a32f2a0128ffa
You can download the branch source and sample application here - http://as3isolib-users-group.googlegroups.com/web/as3isolib_bitmap_test.zip?gda=QzHcE0sAAACKLBbf7Sy4PS0JxuzmmEWDJgiu4LxEkjfCxqAdQvRsptFry55jD6OZ9FWEWAGXJLCIysi49GKdlWDJXqHGuU0gBkXa90K8pT5MNmkW1w_4BQ
Since this is an alpha release, I would much appreciate your feedback regarding the API on this. I am sure there is room for improvement in the material fills.
Hello,
I am just wondering if extending iso lib would be possible on: - setting angle of projection? - simple rotation? 4 states max?
( Any other ideas ? )
I could commit... :)
What is the current version of the project?
I'm just wondering if there is any auto-align feature in this library for positioning things right into a isometric square like in other famous isometric games. Because i think it is not good to be able to place the objects to the middle in the two isometric-square. If more than half of the object is in the a square, it should just place itself middle of that square
About algnment of the object, you will need to do it on yourself, it isn't an hard task, just need some math.
I was thinking of integrating Box2D for collision detection with tiles and objects in the scene. Since our tile plane is essentially 2D grid, I can easily see Box2D being used for objects on the ground, and the positioning of the objects in the world can be converted over from the Box2D world to the isometric view.
I know we can also give height values for tiles. My question is, if I have a dynamic object(say a projectile) moving in the world that is it possible to give that object a height value as well and have that object's position render accordingly? I was thinking if the environment tiles and objects on the ground will have height values and simple Box2D collision, I can test for height values and intersecting Box2D collisions.
My friends and I want to create an isometric game but have the dynamic behavior that a physics engine can bring. I guess I can dig in deeper but if this is something you think is possible, I think that would be awesome.
Thanks!
Is it possible to use this library for Axonometric projection?