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list of current & up-coming features
Featured, Phase-Requirements, Phase-Support
Updated Feb 4, 2010 by jwopitz

current features

  • simple scene creation
  • 3 primitive types (more to come)
  • base class for displaying user-created content
  • plenty of styling option on vector based primitives
  • integrates well with a variety of tween engines
  • improved 3D isometric positional sorting
  • scene & view renderer classes geared towards performance optimization
  • performance caching of static and animated sprite assets

features currently in development

  • blitting technique
  • hex grid
  • xml scene data parser - for easy scene creation
  • world editor tool for easy xml-based scene creation (will not be a part of the as3isolib rather it will reside in its own project)
  • Flash Player 10 implementation

future features

  • advanced shadow renderers
  • as3isolib-specific collision detection
  • asset loader - to be used in conjunction with the world editor tool

considerations

  • pathfinding tools
Comment by project member gregma...@gmail.com, Nov 12, 2008

Will adding textures to desired sides of the box be possible with this engine? I am waiting anxiously for this :D

Comment by project member jwopitz, Dec 7, 2008

@gregmax17

I just wrapped up some preliminary work on being able to use bitmap fills for the iso primitives.

You can read more about that here - http://groups.google.com/group/as3isolib-users-group/browse_thread/thread/136a32f2a0128ffa

You can download the branch source and sample application here - http://as3isolib-users-group.googlegroups.com/web/as3isolib_bitmap_test.zip?gda=QzHcE0sAAACKLBbf7Sy4PS0JxuzmmEWDJgiu4LxEkjfCxqAdQvRsptFry55jD6OZ9FWEWAGXJLCIysi49GKdlWDJXqHGuU0gBkXa90K8pT5MNmkW1w_4BQ

Since this is an alpha release, I would much appreciate your feedback regarding the API on this. I am sure there is room for improvement in the material fills.

Comment by ziga.sve...@gmail.com, Jun 3, 2010

Hello,

I am just wondering if extending iso lib would be possible on: - setting angle of projection? - simple rotation? 4 states max?

( Any other ideas ? )

I could commit... :)

Comment by IQpie...@gmail.com, Jun 21, 2011

What is the current version of the project?

Comment by caliskan...@gmail.com, Sep 17, 2011

I'm just wondering if there is any auto-align feature in this library for positioning things right into a isometric square like in other famous isometric games. Because i think it is not good to be able to place the objects to the middle in the two isometric-square. If more than half of the object is in the a square, it should just place itself middle of that square

Comment by wally...@gmail.com, Sep 21, 2011

About algnment of the object, you will need to do it on yourself, it isn't an hard task, just need some math.

Comment by rmsamo...@gmail.com, Sep 22, 2011

I was thinking of integrating Box2D for collision detection with tiles and objects in the scene. Since our tile plane is essentially 2D grid, I can easily see Box2D being used for objects on the ground, and the positioning of the objects in the world can be converted over from the Box2D world to the isometric view.

I know we can also give height values for tiles. My question is, if I have a dynamic object(say a projectile) moving in the world that is it possible to give that object a height value as well and have that object's position render accordingly? I was thinking if the environment tiles and objects on the ground will have height values and simple Box2D collision, I can test for height values and intersecting Box2D collisions.

My friends and I want to create an isometric game but have the dynamic behavior that a physics engine can bring. I guess I can dig in deeper but if this is something you think is possible, I think that would be awesome.

Thanks!

Comment by philip.andrews@gmail.com, Oct 20, 2011

Is it possible to use this library for Axonometric projection?


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