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Notes and issues for as3growl releases
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Updated Feb 4, 2010 by mikechambers

Releases

.70 November 13, 2008

  • Initial Release
  • Support for
    • Sending Unencrypted notifications
    • Receiving Notification callbacks
    • Adobe AIR applications
    • browser based Flash applications

Requirements

Known Issues

Growl Development Build Required

AIR / Flash support in Growl is currently only available in a Growl development build, and is not available in a Growl release. In order to use the library, you must download a development build and compile the build on Mac using Xcode 3.1.

In order to compile:

  1. Download the zip source of the Growl build
  2. Unzip
  3. Open Growl.xcodeproj in Xcode 3.1
  4. Set target to "Deployment"
  5. Build
  6. Double click the "Build/Deployment/Growl.prefPane" file to install the compiled Growl.

Unit Tests

Currently the unit tests for the library are not complete, and due to issues in the FlexUnit library, the tests will fail with runtime errors if running while the Growl service is not available.

Using from Flash in the Browser

The library can be used by Flash content in the browser. However, in future builds, this functionality will have to be explicitly allowed by end users by enabling a preference in the Growl Preference panel.

This does not apply to Flash content running on the desktop via Adobe AIR.

Comment by patrickl...@gmail.com, Dec 11, 2008

So what's the point, then?

AIR / Flash support in Growl is currently only available in a Growl development build, and is not available in a Growl release. In order to use the library, you must download a development build and compile the build on Mac using Xcode 3.1.


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