Basic UsageThe GIFPlayerThe GIFPlayer class is used to play the gif animation. It can load gif file from an URLRequest object or a ByteArray object. Example: package
{
import flash.display.Sprite;
import flash.net.URLRequest;
import org.gif.player.GIFPlayer;
public class Main extends Sprite
{
public function Main():void
{
var request:URLRequest = new URLRequest("diego.gif");
var player:GIFPlayer = new GIFPlayer();
player.load(request);
addChild(player);
}
}
}The GIFEncoderThe GIFEncoder class use to create a gif file by frames. Example(draw two frames and add to GIFEncoder then play the gif data by GIFPlayer): package
{
import flash.display.BitmapData;
import flash.display.Shape;
import flash.display.Sprite;
import flash.utils.ByteArray;
import org.gif.encoder.GIFEncoder;
import org.gif.player.GIFPlayer;
public class Main extends Sprite
{
public function Main():void
{
var frames:Array = createFrames();
var encoder:GIFEncoder = new GIFEncoder();
encoder.setRepeat(0); //AUTO LOOP
encoder.setDelay(500);
encoder.start(); //MUST HAVE!
encoder.addFrame(frames[0]);
encoder.addFrame(frames[1]);
encoder.finish(); //MUST HAVE!
playGIF(encoder.stream);
}
private function playGIF(data:ByteArray):void
{
data.position = 0;
var player:GIFPlayer = new GIFPlayer();
player.loadBytes(data);
addChild(player);
}
private function createFrames():Array
{
var shape:Shape = new Shape();
shape.graphics.lineStyle(1, 0);
shape.graphics.moveTo(60, 0);
shape.graphics.lineTo(60, 120);
var frame1:BitmapData = new BitmapData(120, 120);
frame1.draw(shape);
shape.graphics.clear();
shape.graphics.lineStyle(1, 0);
shape.graphics.moveTo(0, 60);
shape.graphics.lineTo(120, 60);
var frame2:BitmapData = new BitmapData(120, 120);
frame2.draw(shape);
return [frame1, frame2];
}
}
}
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how to save the Gif file with the new flash player 10 FileReference? without a PHP or another server side script?
To Build an SWC file
compc -optimize=true -static-link-runtime-shared-libraries=true -source-path+=. -output=bin/as3gif_0.6.swc -include-classes org.bytearray.gif.decoder.GIFDecoder org.bytearray.gif.encoder.GIFEncoder org.bytearray.gif.encoder.LZWEncoder org.bytearray.gif.encoder.NeuQuant? org.bytearray.gif.errors.FileTypeError? org.bytearray.gif.events.FileTypeEvent? org.bytearray.gif.events.FrameEvent? org.bytearray.gif.events.GIFPlayerEvent org.bytearray.gif.events.TimeoutEvent? org.bytearray.gif.frames.GIFFrame org.bytearray.gif.player.GIFPlayer
and don't forget to include import org.bytearray.gif.player.GIFPlayer