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Beta Versionsensure you make a backup copy of your saved variables file before installing a beta version - you cannot revert back to an older version without that backup. your saved variable file is normally located in \World of Warcraft\WTF\Account\yourwowaccountname\SavedVariables\ArkInventory.lua a simple way to back it up is to just do a copy and paste then rename the new file (using the version number of AI is a good idea), eg ArkInventory-3-01-09.lua AboutArkInventory (AI or ARKINV) is an inventory mod that was based off EngInventory when the BtS 2.0.0 patch came out and I needed a working replacement.
AI's display windows are built from "virtual bars", you assign categories (either the default ones or ones you create via rules) to bars so that items in that category are displayed on the specific bars you want. There is no limit to the number of bars you can have inside a window but obviously you only have so much screen real estate before it becomes "too many". AI uses several methods to assign a default category to an item such as what professions you have, tooltip scanning, basic type/subtype and PeriodicTable. You then assign those categories to a virtual bar. As the default categories are not perfect, nor will they be correct for the way some people play, you can over-ride them by creating a rule that matches either a single or multiple items. KeybindingsAI will toggle via B (the default backpack open) or any other key you have assigned to open the backpack (so long as the Blizzard Bag/Bank frames are being hidden). There are also keybinding choices to various other parts and functions from AI. To access your Keybindings;
Reporting BugsBefore reporting a bug please check the FAQ and the issues list to see if the bug you are about to report has already been reported (or dealt with). After checking that your bug hasn't been reported you can create a new issue. When entering an issue please make sure that you include the following;
Known Issues
Version HistoryIf you really want to see what got changed in each revision there is a VersionHistory.txt file included that has all those details. To Do ListCurrently empty, or at least nothing major. ReadMe.txt may have some entries. ScreenshotsAccessing the Options Menueither through the blizzard addon menu system or you can assign a keybinding to open ArkInventory's options menu directly.
Bag
Bank (in offline mode)
Guild Bank
currently view only Wearing
currently view only Pets
Mounts
Tokens
SearchingLocally
ensure that the search frame is not hidden (config menu, settings page) searching is done against an items name. you can use LUA string patterns, see (link) enter any text in the search field, as you enter a character any items that do not match are faded so that those that do are more obvious. there is also a clear button on the right hand side that you can click on the clear the search text. (you can also just delete it manually) Globallyrequires that the tooltip option to show item counts is enabled (otherwise all you get is a big list of items that you and all your alts have with no way of seeing whats where) chat link and dressup clicks are functional
Custom Categories
Custom categories are easy, fast, and efficient. You create a custom categories via the configuration menu, and then just assign items to that custom category. They do have one downside and that is that they are very basic, they only match against an items ID and soulbound status so where you have an unbound item with an, eg, "of the Wolf" or "of the Owl" sufix, or the same soulbound item but with different enchants/jewels applied then both items would be assigned to the same custom category. If you need that level of differentiation then you will need to create a Rule to handle it. RulesWhat are rules? Rules let you to categorise your items exactly the way you want to by allowing you to use various bits of item data to write a formula that will match that item (and others like it). Once you have your rule created you simply assign it to the bar of your choice so that the items that match the rule will are displayed on that bar. Allowable rule functions can be found here and some example rules can be found here Rules are global, that is every profile can see every rule you create, they can be enabled or disabled per profile and are set to disabled by default when you create a new profile.
BasicsRule: the number assigned to this rule. you cannot modify this value. rule numbers are assigned sequentially. Enabled: tick this if you want the rule to be used. disabled rules are ignored. default value is ticked. Order: rules are processed in ascending numerical order based on this value. default value is 0. if you find that another rule keeps picking up an item you want elsewhere then you would create another rule with a lower order to place it in the proper location. rules with the same order number are processed in a potentially random sequence (or at least one that cannot be known beforehand) so only reuse the same order number if the rules would not have any overlapping items. Description: a description of the rule. Formula: a formula that defines which items match a rule, defaults to false.
Data Broker Objectsif you have one of the display mods that can use LibDataBroker objects then you can add any of the objects provided by ArkInventory to it. Bags, Ammo, Currency, Pets, Mounts. see the LDB page for more info. |