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/*
* Copyright (C) 2008 Google Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.google.android.divideandconquer;

/**
* To specify a dividing line, a user hits the screen and drags in a
* certain direction. Once the line has been drawn long enough and mostly
* in a particular direction (vertical, or horizontal), we can decide we
* know what they mean. Otherwise, it is unknown.
*
* This is also nice because if the user decides they don't want to send
* a dividing line, they can just drag their finger back to where they first
* touched and let go, cancelling.
*/
public class DirectionPoint {
enum AmbiguousDirection {
Vertical,
Horizonal,
Unknown
}

private float mX;
private float mY;

private float endLineX;
private float endLineY;

public DirectionPoint(float x, float y) {
mX = x;
mY = y;
endLineX = x;
endLineY = y;
}

public void updateEndPoint(float x, float y) {
endLineX = x;
endLineY = y;
}


public float getX() {
return mX;
}

public float getY() {
return mY;
}

/**
* We know the direction when the line is at leat 20 pixels long,
* and the angle is no more than PI / 6 away from a definitive direction.
*/
public AmbiguousDirection getDirection() {
float dx = endLineX - mX;
double distance = Math.hypot(dx, endLineY - mY);
if (distance < 10) {
return AmbiguousDirection.Unknown;
}
double angle = Math.acos(dx / distance);
double thresh = Math.PI / 6;
if ((angle < thresh || (angle > (Math.PI - thresh)))) {
return AmbiguousDirection.Horizonal;
}
if ((angle > 2 * thresh) && angle < 4*thresh) {
return AmbiguousDirection.Vertical;
}
return AmbiguousDirection.Unknown;
}
}
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Change log

r40 by kros...@google.com on Sep 10, 2008   Diff
initial checkin, see README.txt for
overview
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