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Improve key configuration checks #61

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sfiera opened this issue Mar 13, 2015 · 7 comments
Closed

Improve key configuration checks #61

sfiera opened this issue Mar 13, 2015 · 7 comments

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@sfiera
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sfiera commented Mar 13, 2015

Original issue 58 created by sfiera on 2011-01-17T15:00:33.000Z:

Currently, the only consistency check performed on key configurations is that they have no duplicates assigned. In addition, we should check that the user has all assigned keys on at least one input device.

It's possible that the keyboard should change between invocations of the game, so we should also perform consistency checks on the main and options screens. If the key configuration is invalid, we should prevent the user from starting a new game, and should cause the "Options" button to blink on the main screen, and the "Key Controls" button to blink on the options screen.

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sfiera commented Mar 13, 2015

Comment #1 originally posted by sfiera on 2011-06-21T01:22:57.000Z:

<empty>

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sfiera commented Mar 13, 2015

Comment #2 originally posted by sfiera on 2011-09-26T04:33:09.000Z:

<empty>

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sfiera commented Mar 13, 2015

Comment #3 originally posted by sfiera on 2011-09-26T12:23:35.000Z:

<empty>

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sfiera commented Mar 13, 2015

Comment #4 originally posted by sfiera on 2011-09-29T12:22:53.000Z:

<empty>

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sfiera commented Mar 13, 2015

Comment #5 originally posted by sfiera on 2011-10-03T04:19:42.000Z:

<empty>

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sfiera commented Mar 13, 2015

Comment #6 originally posted by sfiera on 2011-11-03T21:17:36.000Z:

<empty>

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sfiera commented Mar 13, 2015

Comment #7 originally posted by sfiera on 2013-03-30T03:12:49.000Z:

Eh, it's not important.

We could consider changing the default keys, so that users without numpads don't need to reconfigure.

@sfiera sfiera closed this as completed Mar 13, 2015
@sfiera sfiera modified the milestone: 1.0 Mar 14, 2015
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