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Original issue 57 created by sfiera on 2011-01-06T14:05:55.000Z:
What steps will reproduce the problem?
Start the game.
Click at the top of the screen, somewhere near the left.
What is the expected output? What do you see instead?
The game should behave as if the user clicked at the clicked location. Instead, the game will appear to stall--this is because the click was intercepted by the operating system as being for the menu bar (not currently visible), and events are being delivered to the menu bar while it is open. The right fix appears to be a call to [NSMenu setMenuBarVisible:NO].
Original issue 57 created by sfiera on 2011-01-06T14:05:55.000Z:
What steps will reproduce the problem?
What is the expected output? What do you see instead?
The game should behave as if the user clicked at the clicked location. Instead, the game will appear to stall--this is because the click was intercepted by the operating system as being for the menu bar (not currently visible), and events are being delivered to the menu bar while it is open. The right fix appears to be a call to [NSMenu setMenuBarVisible:NO].
Referenced here:
http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?p=126263
http://idevapps.com/forum/archive/index.php/thread-1974.html
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