Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Audemedon holograms don't adopt player color #6

Open
sfiera opened this issue Mar 13, 2015 · 3 comments
Open

Audemedon holograms don't adopt player color #6

sfiera opened this issue Mar 13, 2015 · 3 comments

Comments

@sfiera
Copy link
Member

sfiera commented Mar 13, 2015

Original issue 3 created by sfiera on 2009-11-13T19:04:22.000Z:

What steps will reproduce the problem?

  1. Start a multplayer game where both players are Audemedon.
  2. Select an alternate color for the other player.
  3. Have the other player use the "HOLOGRAM" weapon of the Aud Cruiser.

What is the expected output? What do you see instead?

The generated hologram will be orange, the default color, instead of
whatever color was selected.

The technique of picking a very different color for your foe, so as to make
it easy to identify holograms, is discussed in some strategy guides.
However, it is a bug, and should be fixed. Since, by definition, both
players must be Audemedon for the bug to occur (meaning they are both
subject to the bug's effects), there should be no meaningful difference in
balance as a result of fixing this.

@sfiera
Copy link
Member Author

sfiera commented Mar 13, 2015

Comment #2 originally posted by aurel.bily on 2010-10-28T21:13:06.000Z:

I would just say that this IS making it unbalanced, although just a little bit. Because - if you are the orange player, you do never have to care about orange ships - they are yours, an intelligent (:D) AI controls them - they attack the enemy ships, not you. You will only care about the ships of the enemy player - the ships of the other color. And - if both players have Aud Cruisers, it would normally be balanced (same army size in this case), even WITH the holograms - both players can produce them. BUT when one of the players gets an orange hologram even when he's not supposed to, he has a slight disadvantage - it fails to do the trick that is to confuse the enemy, BUT ALSO it confuses HIM because it seems orange player has even more ships.

@sfiera
Copy link
Member Author

sfiera commented Mar 13, 2015

Comment #3 originally posted by sfiera on 2010-10-28T21:49:51.000Z:

That's not how colors work in Ares multiplayer. There is not "an orange player and a blue player" in an Aud-vs-Aud match. Each player seems themself as orange and the enemy as a chosen color, and both friendly and enemy holograms will always appear as friendly (orange), regardless of colors picked. Hence, players are equally subject to the bug.

@sfiera
Copy link
Member Author

sfiera commented Mar 13, 2015

Comment #4 originally posted by aurel.bily on 2010-10-29T12:28:52.000Z:

Oh, right. It's equal then.

@sfiera sfiera modified the milestone: Later Mar 14, 2015
@sfiera sfiera removed their assignment Aug 31, 2016
@sfiera sfiera modified the milestones: Later, 1.0 Feb 13, 2018
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
Status: To do
Development

No branches or pull requests

1 participant