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Allow selection of screen size #22
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Comment #2 originally posted by haravikk on 2010-05-15T22:40:16.000Z: Wanted to comment on this; while running at higher resolutions would be nice, I just don't think the game This would be an excellent feature to save for later I think though, as a hi-res sprites version of the game Oh and I wanted to note what I great job you've been doing so far, I never thought I'd see Ares alive and |
Comment #3 originally posted by sfiera on 2010-05-16T15:39:33.000Z: Well, Ares originally ran up to 1024x768, and the instrument panels on the left and right sides of the screen are |
Comment #8 originally posted by sfiera on 2011-10-04T05:10:57.000Z: The screen size can now be set with these hidden options: $ defaults write org.arescentral.antares ScreenWidth -int 1280 There's no interface for selecting it. We should let the user pick a screen size before the game opens. Letting the user pick after the game is open would be cooler, but also harder. |
Comment #12 originally posted by sfiera on 2011-11-03T02:50:29.000Z: Fixed in 0.5.0 |
Original issue 19 created by sfiera on 2009-11-14T00:49:35.000Z:
What steps will reproduce the problem?
What is the expected output? What do you see instead?
The game runs in a 640x480 window. It should be possible to run at higher resolutions: at a
minimum, 800x600 and 1024x768, and potentially others. There are, however, potentially
problems with the idea of running at resolutions above 1024x768, since the left and right
instrument panels are only 768 pixels tall and will probably not scale well.
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