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  ID Type  Status  Priority  Milestone  Owner    Summary + Labels ...
  7 Enhancement Accepted Low ---- al...@chromium.org   Preserve line numbers between original and translated shader source  
  49 Enhancement Accepted Medium ---- ----   Shader translator needs option to clamp uniform array accesses in vertex shaders  
  56 Defect Accepted Medium ---- al...@chromium.org   unreachable "return this" in TIntermConstantUnion::fold  
  62 Defect Accepted Medium ---- al...@chromium.org   CPPpragma mishandles/leaks allTokens  
  63 Defect Accepted Medium ---- al...@chromium.org   MacroExpand leaks in, in->args, in->args[] for various failure cases  
  65 Defect Accepted Medium ---- al...@chromium.org   invariant keyword gets ignored in a few cases  
  96 Defect New Medium ---- ----   Fullscreen support in Angle  
  101 Defect New Medium ---- ----   Aquarium Doesn't work on Intel 945 GM in Win XP  
  102 Defect New Medium ---- ----   Halo demo flickers a lot under ANGLE on Intel 945 GM in XP  
  118 Defect Accepted Medium ---- ----   Shader Metatunnel is not working in ShaderToy  
  119 Enhancement New Medium ---- ----   add support for wide lines  
  128 Defect Accepted Medium ---- kbr@chromium.org   Matrix-to-matrix casting on older hardware.  
  141 Defect New Medium ---- ----   Shader linking fails  
  142 Enhancement Accepted Medium ---- sch...@chromium.org   ARB_timer_query  
  146 Defect Accepted Medium ---- ----   takes long time to link a shader on Windows then fail  
  158 Defect Accepted Medium ---- jacob.be...@gmail.com   [PATCH, review needed] Build failure with MSVS2005 about '_interlockedbittestandset' in intrin.h  
  165 Defect New Medium ---- apatr...@chromium.org   eglCreateWindowSurface fails for zero area window  
  166 Defect New Medium ---- g...@google.com   texSubImage2D is faster than texImage2D when uploading a full texture.  
  181 Defect New Medium ---- ----   EOF in preprocessor directive causes free without alloc and infinite loop  
  182 Defect New Medium ---- ----   Line directive off-by-one  
  183 Defect New Medium ---- ----   #line arguments not macro expanded in direct contradiction of spec  
  184 Defect New Medium ---- ----   __LINE__ macro expansion sporadically wrong due to line counter reset  
  186 Defect New Medium ---- ----   Preprocessor Errors on Valid Integer Constants  
  189 Enhancement New Low ---- ----   Add support for GL_OES_get_program_binary  
  192 Defect Started Medium ---- g...@chromium.org   Need angle to support DXT1, DXT3 and DXT5  
  195 Defect Accepted Medium ---- ----   ANGLE breaks valid shaders with for-loops by unrolling them  
  197 Defect Accepted Medium ---- jbau...@chromium.org   Vertex Data Manager only efficiently handles static buffers that contain data in one set of vertex attributes  
  198 Defect Accepted Medium ---- jacob.be...@gmail.com   D3D Compiler hangs compiling WebGL shader  
  200 Enhancement New Medium ---- ----   Add functionality to modify the AST tree  
  210 Defect New Medium ---- ----   Angle appears to be keeping two copies of all textures surfaces  
  212 Defect New Medium ---- ----   Crash in VertexDataConverter<float,gl::WidenRule<0,2>,gl::ConversionRule<5126,0,0>  
  219 Defect Accepted Medium ---- jacob.be...@gmail.com   Compiler crash in TOutputESSL::writeVariablePrecision on Android Honeycomb  
  223 Defect Accepted Medium ---- jbau...@chromium.org   GenTextures can return previously-used textures  
  224 Defect Started Medium ---- nico...@transgaming.com   glViewport is clamped to drawable size in ANGLE  
  230 Defect Accepted Medium ---- jacob.be...@gmail.com   ESSL compiler crash in WebGL Aquarium, null deref in TInfoSinkBase::operator<<  
  231 Defect Accepted Medium ---- jacob.be...@gmail.com   ESSL compiler crash on Galaxy S II, null deref in TOutputGLSLBase::writeConstantUnion  
  233 Defect New Medium ---- ----   texture2D(sampler, coord, bias) does not match OpenGL  
  237 Defect Started Medium ---- g...@google.com   glCompressedTexSubImage2D crashes  
  238 Defect Accepted Medium ---- jacob.be...@gmail.com   Crash in TIntermConstantUnion::getUnionArrayPointer with this=null, called from yyparse  
  239 Defect Accepted Medium ---- jacob.be...@gmail.com   crash in ConstantUnion::getBConst with this=null, called from TIntermediate::addSelection, from yyparse  
  240 Defect Accepted Medium ---- jacob.be...@gmail.com   Crash in ConstantUnion::getBConst with this=null, called from TIntermediate::promoteConstantUnion, from yyparse  
  244 Defect New Medium ---- ----   Crashes in eglSwapBuffers on Intel GPUs  
  249 Defect Accepted Medium ---- ----   Leaks beneath ScanFromString seen when running WebKit regression tests  
  259 Defect New Medium ---- ----   Long GLSL fragment shader causes hang  
  261 Enhancement New Medium ---- ----   GetGraphicsResetStatusEXT returns only UNKNOWN  
  264 Enhancement New Medium ---- ----   glCopyTexImage2D does not respect BGRA extensions.  
  267 Defect New Medium ---- ----   Create a compatibility list of angle on all possible DX9 video cards  
  270 Enhancement New Medium ---- g...@chromium.org   Support GL_NV_fbo_color_attachments  
  276 Defect New Medium ---- ----   ANGLE performance  
  278 Defect Accepted Medium ---- jacob.be...@gmail.com   Webgl Water demo causes Intel driver crash (system-wide)  
  280 Defect New Low ---- ----   Possible corner case bug in point rendering  
  282 Defect New Medium ---- ----   Add support for OES_depth_texture  
  284 Defect New Medium ---- nico...@transgaming.com   D3D resources leaks  
  286 Defect Accepted Medium ---- ----   Several GLSL sandbox samples don't work on ANGLE  
  287 Defect New High ---- ----   Another GLSL sample that doesn't run on ANGLE  
  288 Defect New High ---- ----   Another GLSL sample that doesn't display correctly on ANGLE  
  295 Enhancement New Medium ---- ----   IMPLEMENTATION_COLOR_READ_FORMAT/TYPE should expose the fastest read format/type  
  297 Enhancement New Medium ---- ----   Anisotropic filtering for Direct3D  
  298 Defect Accepted Medium ---- jacob.be...@gmail.com   Long id mapping: use a hash instead of a counter  
  299 Defect Accepted Medium ---- jacob.be...@gmail.com   Long id mapping: ShGetInfo with *_MAX_LENGTH seems to always return 257  
  300 Defect New Medium ---- ----   Codeflow Advanced WebGL - Part 1 Demo fails with ANGLE  
  303 Defect Accepted Medium ---- jacob.be...@gmail.com   Long id mapping: in struct fields, only the top-level part gets mapped  
  305 Defect New Medium ---- ----   gl_pointsize inconsistant  
  307 Defect New Medium ---- ----   Stop using unsafe strcpy method  
  309 Defect New Medium ---- ----   Alpha to coverage support  
  311 Defect Accepted Medium ---- ----   Try removing d3dx9.dll dependency  
  312 Defect New Medium ---- ----   tokens.c:ReadToken() can infinite-loop when parsing tokens longer than MAX_SYMBOL_NAME_LEN  
  315 Defect Accepted Medium ---- z...@google.com   map struct field names  
  322 Defect Accepted Medium ---- nico...@transgaming.com   Crash in LibEGL DLLMain if ANGLE_DISABLE_TRACE is not set  
  325 Defect Accepted Medium ---- ----   large if operator in GLSL failure  
  329 Review New Medium ---- ----   Add the web safe shader analyzer to ANGLE  
  330 Defect New Medium ---- ----   Revision demo does not run in ANGLE  
  331 Review New Medium ---- ----   eglQuerySurface Implementation for EGL_CONFIG_ID  
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