| |
ID ▼ |
Type ▼ |
Status ▼ |
Priority ▼ |
Milestone ▼ |
Owner ▼ |
|
Summary + Labels ▼ |
... |
|
|
7 |
Enhancement
|
Accepted
|
Low
|
----
|
al...@chromium.org
|
|
Preserve line numbers between original and translated shader source
|
|
|
|
49 |
Enhancement
|
Accepted
|
Medium
|
----
|
----
|
|
Shader translator needs option to clamp uniform array accesses in vertex shaders
|
|
|
|
56 |
Defect
|
Accepted
|
Medium
|
----
|
al...@chromium.org
|
|
unreachable "return this" in TIntermConstantUnion::fold
|
|
|
|
62 |
Defect
|
Accepted
|
Medium
|
----
|
al...@chromium.org
|
|
CPPpragma mishandles/leaks allTokens
|
|
|
|
63 |
Defect
|
Accepted
|
Medium
|
----
|
al...@chromium.org
|
|
MacroExpand leaks in, in->args, in->args[] for various failure cases
|
|
|
|
65 |
Defect
|
Accepted
|
Medium
|
----
|
al...@chromium.org
|
|
invariant keyword gets ignored in a few cases
|
|
|
|
96 |
Defect
|
New
|
Medium
|
----
|
----
|
|
Fullscreen support in Angle
|
|
|
|
101 |
Defect
|
New
|
Medium
|
----
|
----
|
|
Aquarium Doesn't work on Intel 945 GM in Win XP
|
|
|
|
102 |
Defect
|
New
|
Medium
|
----
|
----
|
|
Halo demo flickers a lot under ANGLE on Intel 945 GM in XP
|
|
|
|
118 |
Defect
|
Accepted
|
Medium
|
----
|
----
|
|
Shader Metatunnel is not working in ShaderToy
|
|
|
|
119 |
Enhancement
|
New
|
Medium
|
----
|
----
|
|
add support for wide lines
|
|
|
|
128 |
Defect
|
Accepted
|
Medium
|
----
|
kbr@chromium.org
|
|
Matrix-to-matrix casting on older hardware.
|
|
|
|
141 |
Defect
|
New
|
Medium
|
----
|
----
|
|
Shader linking fails
|
|
|
|
142 |
Enhancement
|
Accepted
|
Medium
|
----
|
sch...@chromium.org
|
|
ARB_timer_query
|
|
|
|
146 |
Defect
|
Accepted
|
Medium
|
----
|
----
|
|
takes long time to link a shader on Windows then fail
|
|
|
|
158 |
Defect
|
Accepted
|
Medium
|
----
|
jacob.be...@gmail.com
|
|
[PATCH, review needed] Build failure with MSVS2005 about '_interlockedbittestandset' in intrin.h
|
|
|
|
165 |
Defect
|
New
|
Medium
|
----
|
apatr...@chromium.org
|
|
eglCreateWindowSurface fails for zero area window
|
|
|
|
166 |
Defect
|
New
|
Medium
|
----
|
g...@google.com
|
|
texSubImage2D is faster than texImage2D when uploading a full texture.
|
|
|
|
181 |
Defect
|
New
|
Medium
|
----
|
----
|
|
EOF in preprocessor directive causes free without alloc and infinite loop
|
|
|
|
182 |
Defect
|
New
|
Medium
|
----
|
----
|
|
Line directive off-by-one
|
|
|
|
183 |
Defect
|
New
|
Medium
|
----
|
----
|
|
#line arguments not macro expanded in direct contradiction of spec
|
|
|
|
184 |
Defect
|
New
|
Medium
|
----
|
----
|
|
__LINE__ macro expansion sporadically wrong due to line counter reset
|
|
|
|
186 |
Defect
|
New
|
Medium
|
----
|
----
|
|
Preprocessor Errors on Valid Integer Constants
|
|
|
|
189 |
Enhancement
|
New
|
Low
|
----
|
----
|
|
Add support for GL_OES_get_program_binary
|
|
|
|
192 |
Defect
|
Started
|
Medium
|
----
|
g...@chromium.org
|
|
Need angle to support DXT1, DXT3 and DXT5
|
|
|
|
195 |
Defect
|
Accepted
|
Medium
|
----
|
----
|
|
ANGLE breaks valid shaders with for-loops by unrolling them
|
|
|
|
197 |
Defect
|
Accepted
|
Medium
|
----
|
jbau...@chromium.org
|
|
Vertex Data Manager only efficiently handles static buffers that contain data in one set of vertex attributes
|
|
|
|
198 |
Defect
|
Accepted
|
Medium
|
----
|
jacob.be...@gmail.com
|
|
D3D Compiler hangs compiling WebGL shader
|
|
|
|
200 |
Enhancement
|
New
|
Medium
|
----
|
----
|
|
Add functionality to modify the AST tree
|
|
|
|
210 |
Defect
|
New
|
Medium
|
----
|
----
|
|
Angle appears to be keeping two copies of all textures surfaces
|
|
|
|
212 |
Defect
|
New
|
Medium
|
----
|
----
|
|
Crash in VertexDataConverter<float,gl::WidenRule<0,2>,gl::ConversionRule<5126,0,0>
|
|
|
|
219 |
Defect
|
Accepted
|
Medium
|
----
|
jacob.be...@gmail.com
|
|
Compiler crash in TOutputESSL::writeVariablePrecision on Android Honeycomb
|
|
|
|
223 |
Defect
|
Accepted
|
Medium
|
----
|
jbau...@chromium.org
|
|
GenTextures can return previously-used textures
|
|
|
|
224 |
Defect
|
Started
|
Medium
|
----
|
nico...@transgaming.com
|
|
glViewport is clamped to drawable size in ANGLE
|
|
|
|
230 |
Defect
|
Accepted
|
Medium
|
----
|
jacob.be...@gmail.com
|
|
ESSL compiler crash in WebGL Aquarium, null deref in TInfoSinkBase::operator<<
|
|
|
|
231 |
Defect
|
Accepted
|
Medium
|
----
|
jacob.be...@gmail.com
|
|
ESSL compiler crash on Galaxy S II, null deref in TOutputGLSLBase::writeConstantUnion
|
|
|
|
233 |
Defect
|
New
|
Medium
|
----
|
----
|
|
texture2D(sampler, coord, bias) does not match OpenGL
|
|
|
|
237 |
Defect
|
Started
|
Medium
|
----
|
g...@google.com
|
|
glCompressedTexSubImage2D crashes
|
|
|
|
238 |
Defect
|
Accepted
|
Medium
|
----
|
jacob.be...@gmail.com
|
|
Crash in TIntermConstantUnion::getUnionArrayPointer with this=null, called from yyparse
|
|
|
|
239 |
Defect
|
Accepted
|
Medium
|
----
|
jacob.be...@gmail.com
|
|
crash in ConstantUnion::getBConst with this=null, called from TIntermediate::addSelection, from yyparse
|
|
|
|
240 |
Defect
|
Accepted
|
Medium
|
----
|
jacob.be...@gmail.com
|
|
Crash in ConstantUnion::getBConst with this=null, called from TIntermediate::promoteConstantUnion, from yyparse
|
|
|
|
244 |
Defect
|
New
|
Medium
|
----
|
----
|
|
Crashes in eglSwapBuffers on Intel GPUs
|
|
|
|
249 |
Defect
|
Accepted
|
Medium
|
----
|
----
|
|
Leaks beneath ScanFromString seen when running WebKit regression tests
|
|
|
|
259 |
Defect
|
New
|
Medium
|
----
|
----
|
|
Long GLSL fragment shader causes hang
|
|
|
|
261 |
Enhancement
|
New
|
Medium
|
----
|
----
|
|
GetGraphicsResetStatusEXT returns only UNKNOWN
|
|
|
|
264 |
Enhancement
|
New
|
Medium
|
----
|
----
|
|
glCopyTexImage2D does not respect BGRA extensions.
|
|
|
|
267 |
Defect
|
New
|
Medium
|
----
|
----
|
|
Create a compatibility list of angle on all possible DX9 video cards
|
|
|
|
270 |
Enhancement
|
New
|
Medium
|
----
|
g...@chromium.org
|
|
Support GL_NV_fbo_color_attachments
|
|
|
|
276 |
Defect
|
New
|
Medium
|
----
|
----
|
|
ANGLE performance
|
|
|
|
278 |
Defect
|
Accepted
|
Medium
|
----
|
jacob.be...@gmail.com
|
|
Webgl Water demo causes Intel driver crash (system-wide)
|
|
|
|
280 |
Defect
|
New
|
Low
|
----
|
----
|
|
Possible corner case bug in point rendering
|
|
|
|
282 |
Defect
|
New
|
Medium
|
----
|
----
|
|
Add support for OES_depth_texture
|
|
|
|
284 |
Defect
|
New
|
Medium
|
----
|
nico...@transgaming.com
|
|
D3D resources leaks
|
|
|
|
286 |
Defect
|
Accepted
|
Medium
|
----
|
----
|
|
Several GLSL sandbox samples don't work on ANGLE
|
|
|
|
287 |
Defect
|
New
|
High
|
----
|
----
|
|
Another GLSL sample that doesn't run on ANGLE
|
|
|
|
288 |
Defect
|
New
|
High
|
----
|
----
|
|
Another GLSL sample that doesn't display correctly on ANGLE
|
|
|
|
295 |
Enhancement
|
New
|
Medium
|
----
|
----
|
|
IMPLEMENTATION_COLOR_READ_FORMAT/TYPE should expose the fastest read format/type
|
|
|
|
297 |
Enhancement
|
New
|
Medium
|
----
|
----
|
|
Anisotropic filtering for Direct3D
|
|
|
|
298 |
Defect
|
Accepted
|
Medium
|
----
|
jacob.be...@gmail.com
|
|
Long id mapping: use a hash instead of a counter
|
|
|
|
299 |
Defect
|
Accepted
|
Medium
|
----
|
jacob.be...@gmail.com
|
|
Long id mapping: ShGetInfo with *_MAX_LENGTH seems to always return 257
|
|
|
|
300 |
Defect
|
New
|
Medium
|
----
|
----
|
|
Codeflow Advanced WebGL - Part 1 Demo fails with ANGLE
|
|
|
|
303 |
Defect
|
Accepted
|
Medium
|
----
|
jacob.be...@gmail.com
|
|
Long id mapping: in struct fields, only the top-level part gets mapped
|
|
|
|
305 |
Defect
|
New
|
Medium
|
----
|
----
|
|
gl_pointsize inconsistant
|
|
|
|
307 |
Defect
|
New
|
Medium
|
----
|
----
|
|
Stop using unsafe strcpy method
|
|
|
|
309 |
Defect
|
New
|
Medium
|
----
|
----
|
|
Alpha to coverage support
|
|
|
|
311 |
Defect
|
Accepted
|
Medium
|
----
|
----
|
|
Try removing d3dx9.dll dependency
|
|
|
|
312 |
Defect
|
New
|
Medium
|
----
|
----
|
|
tokens.c:ReadToken() can infinite-loop when parsing tokens longer than MAX_SYMBOL_NAME_LEN
|
|
|
|
315 |
Defect
|
Accepted
|
Medium
|
----
|
z...@google.com
|
|
map struct field names
|
|
|
|
322 |
Defect
|
Accepted
|
Medium
|
----
|
nico...@transgaming.com
|
|
Crash in LibEGL DLLMain if ANGLE_DISABLE_TRACE is not set
|
|
|
|
325 |
Defect
|
Accepted
|
Medium
|
----
|
----
|
|
large if operator in GLSL failure
|
|
|
|
329 |
Review
|
New
|
Medium
|
----
|
----
|
|
Add the web safe shader analyzer to ANGLE
|
|
|
|
330 |
Defect
|
New
|
Medium
|
----
|
----
|
|
Revision demo does not run in ANGLE
|
|
|
|
331 |
Review
|
New
|
Medium
|
----
|
----
|
|
eglQuerySurface Implementation for EGL_CONFIG_ID
|
|