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package com.badlogic.gamedev.samples;

import java.nio.ByteBuffer;
import java.nio.ByteOrder;
import java.nio.FloatBuffer;

import javax.microedition.khronos.opengles.GL10;

import android.os.Bundle;

import com.badlogic.gamedev.tools.GameActivity;
import com.badlogic.gamedev.tools.GameListener;

/**
* Example showing how to use vertex arrays to draw a
* simple triangle with OpenGL ES.
*
* @author mzechner
*
*/
public class TriangleSample extends GameActivity implements GameListener
{
private FloatBuffer vertices;

public void onCreate( Bundle savedInstance )
{
super.onCreate( savedInstance );
setGameListener( this );
}


@Override
public void setup(GameActivity activity, GL10 gl)
{
ByteBuffer buffer = ByteBuffer.allocateDirect( 3 * 4 * 3 );
buffer.order(ByteOrder.nativeOrder());
vertices = buffer.asFloatBuffer();

vertices.put( -0.5f );
vertices.put( -0.5f );
vertices.put( 0 );

vertices.put( 0.5f );
vertices.put( -0.5f );
vertices.put( 0 );

vertices.put( 0 );
vertices.put( 0.5f );
vertices.put( 0 );

vertices.position(0);
}

@Override
public void mainLoopIteration(GameActivity activity, GL10 gl)
{
gl.glViewport(0, 0, getViewportWidth(), getViewportHeight());
gl.glClear(GL10.GL_COLOR_BUFFER_BIT);
gl.glEnableClientState(GL10.GL_VERTEX_ARRAY );
gl.glVertexPointer(3, GL10.GL_FLOAT, 0, vertices);
gl.glDrawArrays(GL10.GL_TRIANGLES, 0, 3);
}

}

Change log

r70 by quantumgame on Mar 10, 2011   Diff
[fixed] a couple of missing glClears...
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Older revisions

r11 by quantumgame on Jan 8, 2010   Diff
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r10 by quantumgame on Jan 7, 2010   Diff
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