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android-gamedev
Android Game Development Tutorial Code
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Source path:
svn
/
trunk
/
src
/
com
/
badlogic
/
gamedev
/
samples
/
OrthoSample.java
‹r19
r71
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package com.badlogic.gamedev.samples;
import javax.microedition.khronos.opengles.GL10;
import android.opengl.GLU;
import android.os.Bundle;
import com.badlogic.gamedev.tools.GameActivity;
import com.badlogic.gamedev.tools.GameListener;
import com.badlogic.gamedev.tools.Mesh;
import com.badlogic.gamedev.tools.Mesh.PrimitiveType;
public class OrthoSample extends GameActivity implements GameListener
{
Mesh mesh;
public void onCreate( Bundle bundle )
{
super.onCreate( bundle );
setGameListener( this );
}
@Override
public void setup(GameActivity activity, GL10 gl)
{
mesh = new Mesh( gl, 3, false, false, false );
mesh.vertex( 0, 0, 0 );
mesh.vertex( 50, 0, 0 );
mesh.vertex( 25, 50, 0 );
}
@Override
public void mainLoopIteration(GameActivity activity, GL10 gl)
{
gl.glViewport( 0, 0, activity.getViewportWidth(), activity.getViewportHeight() );
gl.glClear(GL10.GL_COLOR_BUFFER_BIT);
gl.glMatrixMode(GL10.GL_PROJECTION);
gl.glLoadIdentity();
GLU.gluOrtho2D(gl, 0, activity.getViewportWidth(), 0, activity.getViewportHeight() );
mesh.render(PrimitiveType.Triangles);
}
}
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Change log
r70
by quantumgame on Mar 10, 2011
Diff
[fixed] a couple of missing glClears...
Go to:
...ev/samples/BackgroundSample.java
...amedev/samples/CameraSample.java
...gamedev/samples/ColorSample.java
...amedev/samples/ColorSample2.java
.../gamedev/samples/MeshSample.java
...gamedev/samples/OrthoSample.java
...v/samples/PerspectiveSample.java
...v/samples/TextureMeshSample.java
...medev/samples/TextureSample.java
...edev/samples/TriangleSample.java
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Older revisions
r19
by quantumgame on Jan 8, 2010
Diff
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