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package com.badlogic.gamedev.samples;

import javax.microedition.khronos.opengles.GL10;

import android.os.Bundle;

import com.badlogic.gamedev.tools.GameActivity;
import com.badlogic.gamedev.tools.GameListener;
import com.badlogic.gamedev.tools.Mesh;
import com.badlogic.gamedev.tools.Mesh.PrimitiveType;

/**
* Demonstrates the use of the mesh class
*
* @author mzechner
*
*/
public class MeshSample extends GameActivity implements GameListener
{
Mesh mesh;

public void onCreate( Bundle savedInstance )
{
super.onCreate( savedInstance );
setGameListener( this );
}

@Override
public void setup(GameActivity activity, GL10 gl)
{
// we create a mesh with 3 vertices having different colors
mesh = new Mesh( gl, 3, true, false, false );
mesh.color( 1, 0, 0, 1 );
mesh.vertex( -0.5f, -0.5f, 0 );
mesh.color( 0, 1, 0, 1 );
mesh.vertex( 0.5f, -0.5f, 0 );
mesh.color( 0, 0, 1, 1 );
mesh.vertex( 0, 0.5f, 0);
}

@Override
public void mainLoopIteration(GameActivity activity, GL10 gl)
{
gl.glViewport( 0, 0, activity.getViewportWidth(), activity.getViewportHeight() );
gl.glClear(GL10.GL_COLOR_BUFFER_BIT);

mesh.render( PrimitiveType.Triangles );
}
}

Change log

r70 by quantumgame on Mar 10, 2011   Diff
[fixed] a couple of missing glClears...
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r16 by quantumgame on Jan 8, 2010   Diff
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