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package com.badlogic.gamedev.samples;

import java.nio.ByteBuffer;
import java.nio.ByteOrder;
import java.nio.FloatBuffer;

import javax.microedition.khronos.opengles.GL10;

import android.os.Bundle;

import com.badlogic.gamedev.tools.GameActivity;
import com.badlogic.gamedev.tools.GameListener;

public class ColorSample2 extends GameActivity implements GameListener
{
private FloatBuffer vertices;
private FloatBuffer colors;

public void onCreate( Bundle savedInstance )
{
super.onCreate( savedInstance );
setGameListener( this );
}

@Override
public void setup(GameActivity activity, GL10 gl)
{
ByteBuffer buffer = ByteBuffer.allocateDirect( 3 * 4 * 3 );
buffer.order(ByteOrder.nativeOrder());
vertices = buffer.asFloatBuffer();

vertices.put( -0.5f );
vertices.put( -0.5f );
vertices.put( 0 );

vertices.put( 0.5f );
vertices.put( -0.5f );
vertices.put( 0 );

vertices.put( 0 );
vertices.put( 0.5f );
vertices.put( 0 );

vertices.rewind();

buffer = ByteBuffer.allocateDirect( 3 * 4 * 4 );
buffer.order(ByteOrder.nativeOrder());
colors = buffer.asFloatBuffer();

colors.put( 1 );
colors.put( 0 );
colors.put( 0 );
colors.put( 1 );

colors.put( 0 );
colors.put( 1 );
colors.put( 0 );
colors.put( 1 );

colors.put( 0 );
colors.put( 0 );
colors.put( 1 );
colors.put( 1 );

colors.rewind();
}

@Override
public void mainLoopIteration(GameActivity activity, GL10 gl)
{
gl.glViewport( 0, 0, activity.getViewportWidth(), activity.getViewportHeight() );
gl.glClear(GL10.GL_COLOR_BUFFER_BIT);

gl.glEnableClientState(GL10.GL_VERTEX_ARRAY );
gl.glVertexPointer(3, GL10.GL_FLOAT, 0, vertices);
gl.glEnableClientState(GL10.GL_COLOR_ARRAY );
gl.glColorPointer( 4, GL10.GL_FLOAT, 0, colors );
gl.glDrawArrays(GL10.GL_TRIANGLES, 0, 3);
}
}

Change log

r70 by quantumgame on Mar 10, 2011   Diff
[fixed] a couple of missing glClears...
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Older revisions

r14 by quantumgame on Jan 8, 2010   Diff
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