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[Note: this library is outdated. Please see http://www.andengine.org/forums/post29371.html#p29371 for getting an updated version]


A simple debug renderer (DebugDraw) for the AndEnginePhysicsBox2DExtension. Currently, it only renders the Box2D bodies of the PhysicsWorld; No contact points, etc.

This project was created using code from another debug renderer (andengine-box2d-debug-renderer). It didn't compile, it was out-of-date, and it didn't support circles, so I made this project. It's slow, but simple.

Usage:

  1. Check out
  2. Link source folder to your project
  3. Attach it to your scene:
  4. mScene.attachChild(new Box2dDebugRenderer(mPhysicsWorld));
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