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Project owners:
  richard.m.tew

The best place to go to find out about Anachronox is the Wikipedia page. If you still wish to find out more take a look at the Anachrodox.

No game assets are included here.

This project currently includes the following elements:

AnoxTools

A Python library which allows reading many of the custom formats used for various purposes within the game data.

Most notably this includes a decompiler for the compiled APE game logic scripts. As of the 9th of April 2007 this can be successfully used to decompile all the APE scripts which come with the game well enough to allow their recompilation with the script compiler the original game programmers released.

BspViewer

A quick and dirty attempt at a viewer for the compiled BSP maps which come with Anachronox. It was based on a version of the nedu 3D demo/game engine which wrapped PyOpenGL. As such it is not readily usable and may require a bit of leg work to get it working.

nAnachronox

An experiment to create a viewer for the custom Anachronox MD2 model format using the Nebula Device 3d engine. It was taken far enough to exhibit standard model viewing functionality where a model could be viewed and rotated, so as to admire how much better it looked under Nebula than in the original Quake 2 derived game engine.









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