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Revision: r16
Author:  ronb4ne1
Date:  Jan 29, 2008
Review scores: No one has yet scored this revision.
 

Log message

** Modified InputHandler class to manage key press and release at the same time.
** Tested component: created mesh component and attached it to object. Object is
automatically updated showing the mesh.
** Added empty compositor manager class - soon to be implemented.

Affected files

    expand all   collapse all
Modify/trunk/AGTEngine.ncbdiff
Modify/trunk/AGTEngine.suodiff
Modify/trunk/AGTGameSystem/GameState.hdiff
Modify/trunk/AGTInputSystem/InputHandler.cppdiff
Modify/trunk/AGTInputSystem/InputHandler.hdiff
Modify/trunk/AGTObjectSystem/Component.hdiff
Modify/trunk/AGTObjectSystem/Object.cppdiff
Modify/trunk/AGTObjectSystem/ObjectSceneManager.cppdiff
Modify/trunk/AGTObjectSystem/ObjectSceneManager.hdiff
Modify/trunk/AGTRenderSystem/AGTRenderSystem.vcprojdiff
Add/trunk/AGTRenderSystem/CompositorManager.hdiff
Modify/trunk/GameMain/GameMain.vcprojdiff
Modify/trunk/GameMain/Ogre.logdiff
Add/trunk/GameMain/include/Comp_Mesh_Static.hdiff
Add/trunk/GameMain/include/PlayerCharacter.hdiff
Modify/trunk/GameMain/include/ProtoScene.hdiff
Modify/trunk/GameMain/include/TitleScreen.hdiff
Modify/trunk/GameMain/obj/Debug/BuildLog.htmdiff
Modify/trunk/GameMain/src/TitleScreen.cppdiff

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