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Issue 15: Homun stops attacking
2 people starred this issue and may be notified of changes. Back to list
Status:  Fixed
Owner:  ----
Closed:  Mar 2009
Type-Defect
Priority-High


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Reported by maharrris, Mar 02, 2009
What steps will reproduce the problem?
i am not 100% what caused the issue or if it can be recreated, but it
seemed to have started after using my homun to lead a MVP away from my dead
party mates.

What is the expected output? What do you see instead?
expected, continue to protect me and my party mates.

what happened instead, homun 100% stopped protecting me and just sat there
while i was being attacked, alt+t did nothing but make it move a few cells
away and then to my side, and when party mates were being attacked the
homun would do nothing until the monster was dead then make a attempt to
run over and kill it, get half way there, figure out the monster was
already dead, and then returned to me where he again would not protect me
at all, Vap/recall and changing maps did not help.

What version of the product are you using?
v0.9.6.47

Please provide any additional information below.
location was Endless Tower, MVP was Samurai Specter, homun was a Amistr,
the whole party was on my friends list.

i will try to recreate the situation but i may not be able to try again
until the weekend.

thanks for your work on this AI, it is very good.
Comment 1 by maharrris, Mar 16, 2009
i am unable to recreate this issue, this ticket can be closed.
Comment 2 by rmpaderes, Mar 17, 2009
Alright, thanks.
Status: Invalid
Comment 3 by Naeko.RO, Mar 19, 2009
This intermittent problem happened for me with New_Aether_v0.9.3.39_BETA.  Also, 
sometimes the homunculus would go fight something and not come back.  It would stay 
visible on the screen and even if monsters came near it would do nothing.  Because 
it is intermittent, there is no 100% reliable way to recreate the problem each 
time.  The homunculus simply just stops moving.  This can be close, or it can be far.

An example excerpt screenshot is shown below:
http://g.imagehost.org/0830/Homun_does_nothing_sometimes.jpg 
Comment 4 by rmpaderes, Mar 19, 2009
Kindly try the new version (v0.9.7.51) and you may reduce the SightRange to be 12
just to make sure and see if you can recreate the problem.

I'll reopen the ticket status until I'm 100% sure that the problem is fixed or can't
be recreated.
Status: New
Comment 5 by lord.alucard.tepes, Mar 30, 2009
This seems to be happening with the latest release too (0.9.8.64).

http://f.imagehost.org/0650/screenshot.jpg
The homunculus stops walking (it's set to patrol on idle) and attacking (Tact list is
set to be aggressive against smokie).
SightRange is set to 12

if it helps, this is some traceai data from when it happened:

2009-3-31 4:25:25 Processing idle state.
2009-3-31 4:25:44 Tact data 1 found for monster 1056
2009-3-31 4:25:44 Tact data 5 found for monster 1056
2009-3-31 4:25:44 Tact data 2 found for monster 1056
2009-3-31 4:25:45 Processing chase state
2009-3-31 4:25:45 No data 3 found for monster 4
2009-3-31 4:25:45 Using skill 8013 level 5 on monster 110120404
2009-3-31 4:25:45 Processing chase state
2009-3-31 4:25:46 Processing attack state
2009-3-31 4:25:46 No data 4 found for monster 4
2009-3-31 4:25:46 Processing attack state
2009-3-31 4:25:46 No data 4 found for monster 4
2009-3-31 4:25:46 No data 3 found for monster 4
2009-3-31 4:25:46 Using skill 8013 level 5 on monster 110120404
2009-3-31 4:25:46 Processing attack state
2009-3-31 4:25:46 No data 4 found for monster 4
2009-3-31 4:25:47 Processing attack state
2009-3-31 4:25:47 No data 4 found for monster 4
2009-3-31 4:25:47 Processing attack state
2009-3-31 4:25:47 No data 4 found for monster 4
2009-3-31 4:25:48 Processing attack state
2009-3-31 4:25:48 No data 4 found for monster 4
2009-3-31 4:25:48 Processing attack state
2009-3-31 4:25:48 110120404 - Lost
2009-3-31 4:25:48 Processing idle state.
2009-3-31 4:26:46 Processing follow state

Comment 6 by rmpaderes, Mar 30, 2009
That's a great find there. Judging from your traceai it seems that the AI is
considering the vanilmirth itself as an enemy. I'll go and check to find the flaws code.
Status: Started
Labels: -Priority-Medium Priority-High
Comment 7 by rmpaderes, Mar 30, 2009
Released v0.9.9.65 for the bugfix of this issue.
Status: Fixed
Comment 8 by lord.alucard.tepes, Apr 29, 2009
The issue has reappeared, less frequently than before.
I noticed it to happen when I move the alchemist by one single step after some idle
time.  Homunculus moves toward the alchemist and gets stuck.

Not sure if this is still related to this issue, but since the effect is the same,
I'm posting this here.

In attachment some traceAI from a short session.  The issue happened on the line with
timestamp "12:04:17", and the file didn't get updated for the whole time the
homunculus was stuck, until I moved some steps, 8 minutes later.

TraceAI.txt
5.1 KB   Download
Comment 11 by sacri...@yahoo.com, Sep 14, 2009
Hey When I Delete All File At Ai And Then I Extract Eather Ai At UserAi And Then I
Login My Creator This Happen http://img3.imageshack.us/i/92439703.png/ Help Plss ASAP
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