New Aether Ragnarok Online Artificial Intelligence
A program written in LUA language that lets the homunculus and mercenaries run automatically and intelligently in an MMORPG called Ragnarok Online.
Read the Wiki page for more information's.
Announcements
May. 31, 2009 - Lack of Development
As you can see, two months have already passed since I last released version 0.9.9 why is that? Well I've stopped playing the game due to boredom and as of right now I've also lost my motivation on continuing this project. It's pretty hard to keep up with the updates on the game that has something to do with AI, like the new mercenary pets (i.e Mimic, Alice, etc.) specially if you're not hardcore on playing this shits.
What to expect... If ever I go back on playing the game which I don't know when, might be when renewal gets implemented on retail servers or probably earlier, I may make a new AI but will only be for the purpose of the homunculus.
So as of now, I declare this project as over. Thank you for the people who supported this project by reporting issues they've encountered it with.
Final note: You may still download the 0.9.9 version and use it or if you want you can even fork a new project with this one so long as you respect the General Public License(GPL).
- Koruel
Mar. 31, 2009 - New Aether v0.9.9.65 BETA released!
This is an urgent release because this is a bugfix for Issue 15 .
- Bugfix ( Issue 15 ): The bug was that the AI sometimes attempts to attack the owner, friends, or the even the homunculus/mercenary itself which causes the AI to look like that it's not doing anything because it's trying to attack something that can't be attacked.
Mar. 30, 2009 - New Aether v0.9.8.64 BETA released!
- Bugfix: Fixed some processing error where the AI would still go for chase mode while in fact it should already be in attack mode.
- Hard-coded the attack range to 1 for homunculus and melee mercenaries. 15 for archer mercenaries.
- Priority Option in the Tact List has changed. (i.e If Zenorc's priority is 1 and Poring's priority is 5, the AI will attack the Zenorc first)
- Mercenaries doesn't use the same target priority checking of the homunculus anymore.
- Archer Mercenary Level 3 will no longer cast Charge Arrow automatically.
- Improved how the spearman mercenary use the following skills:
- Spiral Pierce will now be casted if the AI is 5 cells or less away from the target.
- Pierce will now be casted if the AI is 3 cells or less away from the target.
- Changed the delay of the following skills:
- Arrow Shower and Charge Arrow (1 sec -> 5 sec).
- Magnum Break (2 sec -> 5 sec).
- All Trap Skills (5 sec -> 10 sec).
- Bugfix: Mercenaries weren't using their situational skills properly. (i.e Charge Arrow, Arrow Shower, Bowling Bash, Brandish Spear, etc.)
- Removed the shutdown timer in the h-configuration settings. I'll place it again there once that certain feature is already implemented.
- Organized how the AI loads it's setup.
- Removed the 'AttackMovingTarget' option in the configruation file and the 'IsTargetMotionOk(id)' function. (Mob-leveling is illegal)
- Fixed some logical error on attack skills. (Will not discuss any further to avoid bug abuse)
- Removed some unneccessary codes in the skill functions.
Enjoy New Aether!