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This project was developed with 3DS Max 9 SDK in C++, Visual Studio 2005. This exporter plug-in is aimed to export 3D mesh data from 3DS Max into a predefined file format. These mesh data includes vertices, texture, normals, skeletal animation, etc. The project was kinda old and becoming a legacy. I developed it in 2009, but never have any update since that. Recently, I am more and more realizing the importance of being open source. So this is why after such a long time I decided to upload it onto Google Code. I uploaded all the related docs and source code here, for anyone in need. And I would feel extremely flattered if anyone thinks it helpful. Articles from my blogs about this plugin: 1st part: My Footsteps of Programming 3DS Max Exporter Plug-in (1) http://www.bennychen.cn/2009/11/my-footsteps-of-programming-3ds-max-exporter-plug-in/ 2nd part: My Footsteps of Programming 3DS Max Exporter Plug-in (2) http://www.bennychen.cn/2010/05/my-footsteps-of-programming-3ds-max-exporter-plug-in-continued/ Introduction to Source Directory - CSMExporter is the 3dmax exporter project; - RenderCSM is a MFC project used to render a CSM file exported from CSMExporter; - CrowdSimulationModelExporter.dle is the generated 3ds max plugin file outputted from CSMExporter project; - Doxygen_Docs is the html documentation generated by Doxygen for both projects 'CSMExporter' and 'RenderCSM'; |