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Legacy Gadgets API (Deprecated)

Development Fundamentals

This document describes concepts and tasks that are fundamental to the gadget development process. For an introduction to using the gadgets API, see Getting Started.

Contents

  1. Choosing a Content Type
    1. HTML
    2. URL
    3. Using the JavaScript Libraries with Different Content Types
  2. Turning an Existing Web Page or Application into a Gadget
  3. Working with Userpref Data Types
    1. Using the list Data Type
  4. Specifying a Geographical Location
  5. Saving State
  6. Escaping Special Characters
  7. Writing Gadgets that Require Login or Cookies

Choosing a Content Type

One of the first decisions you make when you're developing a gadget is which content type to use. For example:

<Content type="html">

The content type determines:

  • Which API features are available to you as a gadget author.
  • How your gadget is rendered.
  • Where you can deploy your gadget.

The following table describes the available content types and when you should use them:

Content Type Description When to Use
html With an html content type, all of the content typically resides in the gadget spec. A type="html" gadget contains HTML, possibly with embedded JavaScript, Flash, ActiveX, or other browser objects. This is the default type. The most flexible, versatile content type is html. When in doubt, choose the html content type.
url With a url content type, the gadget content lives on a remote web page referenced by a URL in the gadget spec. The remote web page is where all of the HTML markup and JavaScript resides. You can NOT put any HTML markup or JavaScript code in the gadget spec itself. There are some restrictions on using the gadgets JavaScript libraries in a type="url" gadget. Another restriction is that you cannot use the _IG_Fetch... functions in a type="url" gadget.

The url content type may be the best choice if you are turning an existing application or webpage into a gadget. It is also usually the best choice for gadgets that require login. The url type is well-suited to professionals who prefer to use a scripting language other than JavaScript.

HTML

With the html content type, all of the code typically resides in the gadget spec. This includes the gadget XML, and any HTML markup and JavaScript. Almost all of the examples in this Developer Guide use the html content type. It is the most flexible, versatile type, and it should usually be your choice unless you are writing a gadget that has particular requirements.

The following example is a gadget implementation of ROT13. ROT13 encrypts text by replacing each letter with the letter 13 positions to the the right in the alphabet. Then when you reapply ROT13, it rotates each letter again, which restores the original text.

Here is the running gadget. Try it out! After you encode your message, paste the encoded message into the text box and click "Transform" again. Your original message will be restored.

This is the gadget spec:

<?xml version="1.0" encoding="UTF-8" ?> 

<Module>
  <ModulePrefs title="Magic Decoder"/> 
  <Content type="html">
  <![CDATA[
     <script type="text/javascript">

       // The gadget version of ROT13.
       // Encodes/decodes text strings by replacing each letter with the letter
       // 13 positions to the right in the alphabet. 
       function decodeMessage (form) {
          var alpha = "abcdefghijklmnopqrstuvwxyz";
          var input = form.inputbox.value; 
          var aChar;
          var message = "";
          for (var i = 0; i <input.length; i++)
          { 
             aChar = input.charAt(i);
             var index = alpha.indexOf(aChar.toLowerCase());

             // if a non-alphabetic character, just append to string
             if (index==-1)
             {
                message += aChar;
             }

             // if you have to wrap around the end of the alphabet
             else if(index > 12) { // compensate for 0-based index
                index = 25 - index; // last item in array is at [25]
                index = 12 - index; // because array starts with 0
                aChar = alpha.charAt(index);
                message += aChar;
             }

             // if you don't have to wrap
             else {
                aChar = alpha.charAt(index+13);
                message += aChar;
             }
          }
          _gel('content_div').innerHTML = "<b>Your message: </b>" + message; 
     }
     </script>

     <FORM NAME="myform" ACTION="" METHOD="GET">Message: <BR>
<INPUT TYPE="text" NAME="inputbox" VALUE=""><P>
<INPUT TYPE="button" NAME="button" Value="Transform" onClick="decodeMessage(this.form)"> </FORM> <div id="content_div"></div> ]]> </Content> </Module>

The rules for a type="html" gadget are as follows:

  • A type="html" gadget must include a CDATA section, and any HTML must go within that section:
<Content type="html"> 
    <![CDATA[ HTML here... ]]>

CDATA sections are used to escape blocks of text containing characters that would otherwise be regarded as markup. The only delimiter that is recognized in a CDATA section is the "]]>" string that ends the CDATA section.

  • You cannot use the <html>, <head>, or <body> tags. Gadgets are generated with their own <html>, <head>, and <body> tags. Just include the content that would normally go inside the <body> tag.

A gadget with an html content type can also reference an external JavaScript file:

<Module>
  <ModulePrefs ... /> 
  <Content type="html"><![CDATA[
    <script src="http://www.example.com/gadgets/clock/clock.js" type="text/javascript"></script>
  ]]></Content> 
</Module>

URL

When a gadget has a type="url" content type, the href= attribute provides a URL, and any other content in the gadget spec is ignored. With a url content type, the assumption is that all information relating to the gadget's user interface and programmatic logic resides in the file referenced by the URL. You do not put any HTML markup or JavaScript within the gadget itself. For example:

<Module>
  <ModulePrefs ... /> 
  <Content type="url" href="http://www/cgi-bin/example/gadgets/mystats.cgi" /> 
</Module> 

For a description of the steps you need to take to use the gadgets JavaScript libraries in a type="url" gadget, see Using the JavaScript Libraries with type="url" Gadgets.

Note that you must properly escape special characters in the URL of a type="url" gadget, as described in Escaping Special Characters.

You cannot use the _IG_Fetch... functions in a type="url" gadget.

By default, gadgets are displayed in iframes. Iframes include a transparent margin if you don't put in code to specify otherwise. Gadgets with the content type html are automatically generated with the appropriate code to remove margins. However, when your content type is type="url", you are responsible for managing how your gadget is displayed. To remove margins, include the following text in the HTML file referenced by your gadget:

<style type="text/css"> body {margin: 0px;} </style>

Example

This example illustrates how you can extract the parameter key-value pairs passed in the URL of a type="url" gadget and use them in your target script or page.

When the gadget URL is requested from an iGoogle page, parameters are appended to the request, which is a GET method. This only applies when your content type is set to url. These parameters can be read by a gadget using JavaScript, or by a server-side web application.

The parameters that are passed are listed in the Reference.

In this example, the gadget contains a reference to a target PHP script, params.php:

<?xml version="1.0" encoding="UTF-8" ?> 
<Module>
<ModulePrefs title="Preferences for __UP_myname__" height="250" /> <UserPref name="mychoice" display_name="List Params?" datatype="bool"/> <UserPref name="myname" display_name="Name" required="true"/> <UserPref name="mycolor" display_name="Color" default_value="Blue" datatype="enum"> <EnumValue value="Red"/> <EnumValue value="Blue"/> <EnumValue value="Green"/> <EnumValue value="Yellow"/> <EnumValue value="Pink"/> <EnumValue value="Orange"/> <EnumValue value="White"/> </UserPref> <Content type="url" href="http://www.example.com/params.php"/> </Module>

The target page uses JavaScript to process the parameters that the gadget passes to it in the URL.

Here is an example of the running gadget with the user preferences edit box open. Users are given the option of listing the parameters passed to the target HTML page. If they don't check the "List Params" checkbox, a personal greeting is displayed instead.

Parameters Example

The gadget passes its parameters as key-value pairs in a GET request. User preferences are passed as parameters with the format &up_userpref=value. For example, this sample gadget has a user preference named mycolor. If, for example, the setting is “Pink”, it is passed in the URL as &up_mycolor=Pink. The URL passed for this gadget might resemble the following:

http://www.example.com/~rowan/gadgets/index.html?up_mychoice=1&up_myname=Foster&up_mycolor=Pink&.lang=en&.country=us

This is the file params.php that is referenced in the gadget spec. The PHP code strips the libraries out of the URL passed into the gadget and adds them to the gadget, as described in Using the JavaScript Libraries with type="url" Gadgets. The JavaScript code uses the _args() function to get the URL parameters as an associative array.

JavaScript on the target HTML page puts the parameters into an array and modifies the gadget settings according to the preferences the user specified.

<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<HTML>
<HEAD>
<style type="text/css"> </style>
<TITLE> Userprefs Params Example </TITLE>
</HEAD>
<BODY>
<div id="content_div" style="font-size:12pt; padding:5px;"></div>
<?php
// Parse gadget URL and emit <script src=...</script> statements into the HTML output.
// The <script src=...</script> statements will load the libraries passed in via the URL.
$libraries = split(",", $_GET["libs"]);
foreach ($libraries as $script) {
if (preg_match('@^[a-z0-9/._-]+$@i', $script)
&& !preg_match('@([.][.])|([.]/)|(//)@', $script)) {
print "<script src='http://www.google.com/ig/f/$script'></script>";
}
}
?>
<script type="text/javascript">
// Set background color according to user choice.
var element = document.getElementById('content_div');
element.style.backgroundColor = _args()["up_mycolor"];
// Build HTML string used to display content
var html = "";
// If checkbox ("List KVPs") is not checked, display personal welcome message. // Use _args() function to access the parameter name-value pairs. if (_args()["up_mychoice"]==0) { element.style.height=200; html += "<br><br><br><br><FONT SIZE=6>Welcome, " + _args()["up_myname"] + "!!!<br> </FONT>"; } // Otherwise, if box is checked, list KVPs. else { html += "<br><B>Params Passed in URL: </B><br><br>"; // Iterate through the _args() associative array to print out all of the parameter key-value // pairs passed in the URL. for(var param in _args()) { var value = _args()[param]; html +=param +"="+ value + "<br>"; } } _gel("content_div").innerHTML = html; </script> </BODY> </HTML>

Using the JavaScript Libraries with Different Content Types

The gadgets API has two different kinds of JavaScript libraries: the core library, and the feature-specific libraries for features such as tabs, dynamic height, and setprefs. The core library provides generic functions. The feature-specific libraries provide functions for particular features.

The following table summarizes what each type of gadget has to do to use the gadgets JavaScript libraries:

Content Type Restrictions on Using JavaScript Libraries Steps to Use JavaScript Core Library Steps to Use JavaScript Feature-Specific Libraries
html None. Can use the core library functions without doing anything special. The gadget spec must include a <Require feature="[feature]"/> statement to include the appropriate library.
url The gadget href must reference a server-side script (such as a PHP, Python, Java, or CGI script). The href can't point to a plain HTML/JavaScript file. The core library is always passed in the URL for type="url" gadgets. The gadget must parse the URL to extract the library and construct a <script src=...</script> statement for it to be included in the emitted HTML. This statement tells the gadget to load the library. The gadget spec must include a <Require feature="[feature]"/> statement to include the appropriate library.The gadget must parse the URL to extract the library and construct a <script src=...</script> statement for it to be included in the emitted HTML. This statement tells the gadget to load the library.

Using the JavaScript Libraries with type="url" Gadgets

To use the gadgets JavaScript API in a type="url" gadget, you must follow these guidelines:

  • The gadget href must reference a server-side script, such as a PHP, Python, Java, or CGI script.
  • To access the libraries, you need to parse the gadget URL to extract the library parameters and construct <script src=...</script> statements for them. The <script src=...</script> statements are included in the emitted gadget HTML. For example, this URL parameter:
http://...&libs=2dhyBXfcpQ8/lib/libcore.js...

is extracted from the URL and used to construct the following statement, which gets added to the emitted HTML. This statement says "load the gadgets core JavaScript library:"

<script src='http://www.google.com/ig/f/2dhyBXfcpQ8/lib/libcore.js'></script>

See the setprefs.php example below for the PHP code used to construct this statement. The string "2dhyBXfcpQ8" is a fingerprint made from the contents of the .js file that forces the browser to use the correct version of the file.

Here is an example of the HTML-type setprefs example gadget converted into a type="url" gadget. This is the gadget spec:

<?xml version="1.0" encoding="UTF-8" ?> 
<Module>
  <ModulePrefs 
    title="PHP Userprefs" height="50" >
    <Require feature="setprefs" /> 
  </ModulePrefs>
  <UserPref 
    name="counter" 
    default_value="0" 
    datatype="hidden"/>
  <Content type="url" href="http://www.example.com/mygadgets/setprefs.php"/>
</Module> 

Here is the setprefs.php file that is referenced in the gadget spec:

<html>
   <head>
      <?php
      // Parse gadget URL and emit <script src=...</script> statements into the HTML output. 
      // The <script src=...</script> statements will load the libraries passed in via the URL.
      $libraries = split(",", $_GET["libs"]);
foreach ($libraries as $script) {
if (preg_match('@^[a-z0-9/._-]+$@i', $script)
&& !preg_match('@([.][.])|([.]/)|(//)@', $script)) {
print "<script src='http://www.google.com/ig/f/$script'></script>";
}
} ?> <script type="text/javascript"> // Get user preferences var prefs = new _IG_Prefs(); // Increment value of "counter" user preference function incrementCounter() { var count = prefs.getInt("counter"); alert("The count is " + count + "."); // Increment "counter" userpref prefs.set("counter", count + 1); } // Reset value of "counter" userpref to 0 function resetCounter(){ prefs.set("counter", 0); alert("Count reset to " + prefs.getInt("counter") + "."); } </script> </head> <body> <input type=button value="Count" name="count" onClick="incrementCounter()"> <input type=button value="Reset" name="reset" onClick="resetCounter()"> </body> </html>

Turning an Existing Web Page or Application into a Gadget

You can turn an existing web page or application into a gadget by following these guidelines:

  • Strip the <html>, <head>, and <body> tags (in other words, just provide the HTML content itself). This guideline only applies to type="html" gadgets. It does not apply to type="url" gadgets.
  • For onload events, use _IG_RegisterOnloadHandler().
  • If the gadget requires login, use a URL content type. See Writing Gadgets that Require Login or Cookies for possible gotchas. Note that HTTPS gadgets issue "mixed content" warnings under Internet Explorer, which can be annoying for users.
  • Make any user interface changes necessary to fit your page or application into the small gadget space. For hobbyists and professionals building prototypes, _IG_FetchContent() can be used to proxy the content. For commercially developed gadgets, we recommend simply creating a new, small page and using type="url" to point to it.

Working with Userpref Data Types

Within the gadget spec, every user preference has a data type. The datatype is an optional string that specifies the data type of the attribute. The possible values for datatype are string, bool, enum, hidden (a non-visible string that is not user editable), and list. The default data type is string.

See the reference for detailed information about user preference data types and functions.

This section describes one of the more specialized data types: list. You can find examples of how to use the the other data types throughout the documentation (for example, enum, hidden, and bool).

Using the list Data Type

A user preference with the list data type is an array of values that are dynamically supplied by users at run time. As users type values into the user preferences edit box, these values are added to the list. The list can be programmatically accessed by the gadget at run-time, just like any other userpref. You can use the list data type any time you want to allow users to dynamically supply an arbitrary list of values. For example, a weather gadget might allow users to enter a list of postal codes.

Consider the following sample gadget. It displays links for the Google News Sci/Tech feed. In the user preferences edit box, users can add words to the list via the Add Search Terms text field. The gadget searches for instances of the search terms in the titles of the feed entries. If it finds a match, it changes the color of the link for the entry to red. In this example, the list contains three words: "abc", "Google", and "MACWORLD". The links that contain those words are highlighted in red. Users can delete a list item by clicking its associated X.

list Data Type Example

You declare that a userpref has the list data type by using datatype="list". For example:

<UserPref name="mylist" display_name="Add Search Terms" datatype="list" required="true"/> 

The gadget accesses the values in the list using the _IG_Prefs function getArray(), for example:

var search_terms = prefs.getArray("mylist");

Within the array, items are stored as a pipe-delimited list. You can use the _IG_Prefs function getString() to return this list as a single string in which the values are separated by the pipe (|) character, for example:

// For the sample gadget shown above, returns the string "abc|Google|MACWORLD"
prefs.getString("mylist");

You can also use a pipe-delimited string to set default values for a list type:

<UserPref name="mylist" display_name="Add Search Terms" datatype="list" default_value="zdnet|pc|Apple Insider"/>

You can use the _IG_Prefs function setArray(name, val) to programmatically add values to the list. To use this function, your gadget must include <Require feature="setprefs"/> under <ModulePrefs>. For example, the following excerpt adds the values "Nokia" and "CNET" to the list:

...

<ModulePrefs title="Feed Searcher" scrolling="true">
   <Require feature="setprefs" />
</ModulePrefs> ... prefs.setArray("mylist", ["Nokia","CNET"]);

Here is the code for the sample gadget. For more discussion on writing gadgets that display feeds, see Working with Feeds.

<?xml version="1.0" encoding="UTF-8" ?>
<Module> <ModulePrefs title="Feed Searcher" scrolling="true"/> <UserPref name="mylist"
display_name="Add Search Terms"
datatype="list"
required="true"/> <Content type="html"> <![CDATA[ <style type="text/css"> .special-link { color:red; background-color:#BFE4FF; } </style> <style> #content_div { font-size: 80%; margin: 5px; background-color: #80C9FF;} </style> <div id=content_div></div> <script type="text/javascript"> // Get userprefs var prefs = new _IG_Prefs(); // Get the array of search terms entered by the user var search_terms = prefs.getArray("mylist"); // Use the _IG_FetchFeedAsJSON() function to retrieve core feed data from // the specified URL. Then combine the data with HTML markup for display in // the gadget. _IG_FetchFeedAsJSON( "http://news.google.com/?ned=us&topic=t&output=rss", function(feed) { if (feed == null){ alert("There is no data."); return; } // Start building HTML string that will be displayed in gadget. var html = ""; // Display the feed title html += "<div><b>" + feed.Title + "</b></div>"; // Access the data for a given entry if (feed.Entry) { for (var i = 0; i < feed.Entry.length; i++) { // flag used to indicate whether an entry title matches a search term var flag = 0; // Iterate through array of search terms to see if any of them matches // entry title for (var j = 0; j < search_terms.length ; j++) { // Do case-insensitive comparison var titletxt = (feed.Entry[i].Title).toLowerCase(); var term = (search_terms[j]).toLowerCase(); html += "<div>"; // Set flag to 1 if entry title matches one of search terms if ((titletxt.indexOf(term)) != -1){ flag = 1; } } // If the entry title matches one of the search terms, display the entry // link in red text. if (flag!=0){ html += "<a class='special-link' target='_blank' href='" + _hesc(feed.Entry[i].Link) + "'>"; } else { html += "<a target='_blank' href='" + _hesc(feed.Entry[i].Link) + "'>"; } html += _hesc(feed.Entry[i].Title) + "</a> "
+ "</div>"; } } _gel("content_div").innerHTML = html; }, 9); </script> ]]> </Content>
</Module>

Specifying a Geographical Location

To write a gadget that lets users specify a geographical location, you use the Google Maps API geocoder. For a more general discussion of using the Maps API in gadgets, see the Google Mapplets API documentation.

Note: Previously, gadget developers used the location userpref data type to let users specify a geographical location. This data type has been deprecated.

For example, the following gadget displays a map for a user-specified address. It includes a user preference named loc that has the default data type "string." When the gadget runs, the user enters an address for loc, which is passed as a string to the GClientGeocoder getLatLng method. The getLatLng method sends a request to Google servers to geocode the specified address, and invokes the specified callback function (in this example, showMap) with a GLatLng point:

<?xml version="1.0" encoding="UTF-8" ?>
<Module>
  <ModulePrefs title="Map of __UP_loc__" height="300" 
    author="Jane Smith" 
    author_email="xxx@google.com" /> 
  <UserPref name="loc" 
    display_name="Location" 
    required="true" /> 
  <Content type="html">
  <![CDATA[ 
    <script src="http://maps.google.com/maps?file=js" type="text/javascript"></script>
    <div id="map" style="width: 100%; height: 100%;"></div>
    <script type="text/javascript">
var prefs = new _IG_Prefs(); var map = new GMap(document.getElementById("map")); map.addControl(new GSmallMapControl()); map.addControl(new GMapTypeControl()); var geocoder = new GClientGeocoder(); geocoder.getLatLng(prefs.getString('loc'), showMap) function showMap(point) { if (point!=null) { map.centerAndZoom(point, 6); } }; </script> ]]> </Content> </Module>

Saving State

It's common to let users set their user preferences explicitly, using the edit box. But sometimes it's useful to set the values for user preferences programmatically, without the user's direct participation. For example, for a game gadget, you might want to persistently store the user's highest score. You could do this by programmatically setting the value of a "high_score" user preference.

To use the setprefs feature, your gadget should include the following:

  • A <Require feature="setprefs"/> tag (under <ModulePrefs>) to tell the gadget to load the setprefs library.
  • A userpref whose value you want to set programmatically and store persistently. Typically you give this userpref a datatype of hidden.
  • A call to the JavaScript function set() for the userpref whose value you want to save.

Note that preference size is currently constrained by URL limitations, which is 2K.

The following sample gadget consists of two buttons: one that increments the value of a counter, and another that resets the value of the counter to 0. In this example, "counter" is a user preference. It has a datatype of hidden, meaning that users are not permitted to directly modify its value.

This is the gadget spec:

<?xml version="1.0" encoding="UTF-8" ?> 
<Module>
<ModulePrefs
title="Set Userprefs Demo">
<Require feature="setprefs" />
</ModulePrefs>
<UserPref
name="counter"
default_value="0"
datatype="hidden"/>
<Content type="html">
<![CDATA[
<script type="text/javascript"> // Get user preferences var prefs = new _IG_Prefs();
// Increment value of "counter" user preference function incrementCounter() {
var count = prefs.getInt("counter");
alert("The count is " + count + ".");
prefs.set("counter", count + 1);
}
// Reset value of "counter" userpref to 0 function resetCounter(){ prefs.set("counter", 0); alert("Count reset to " + prefs.getInt("counter") + "."); } </script> <input type=button value="Count" name="count" onClick="incrementCounter()"> <input type=button value="Reset" name="reset" onClick="resetCounter()"> ]]> </Content> </Module>

Note: If you need to store multiple values, we recommend saving the values into a JSON string. For an example of how to do this, see todo.xml. There's also an open source JSON script at http://www.json.org/json.js that contains methods to easily convert JavaScript objects to and from JSON strings.

Escaping Special Characters

Within the XML attributes in a gadget spec, you must escape certain special characters. Note that only ASCII entities can be used in the gadget spec. For example, you cannot use ISO 8859-1 symbol entities. Here is a list of the special characters that are supported:

Character Escape Code
& &amp;
< &lt;
> &gt;
" &quot;
' &apos;

For example:

  • BAD: href="http://www.foo.com/bar?x=a&y=b"
  • GOOD: href="http://www.foo.com/bar?x=a&amp;y=b"
  • BAD: description="this is a "sexy" gadget"
  • GOOD: description="this is a &quot;sexy&quot; gadget"

Note that this type of escaping is not required in the CDATA block. However, it is still good practice to do it there.

Within your JavaScript code, you can use the _hesc(str) function to return the HTML string str with the the following characters escaped: <>'".

You can use this gadget to escape these characters: &<>'".

Writing Gadgets that Require Login or Cookies

The default privacy policies of Microsoft Internet Explorer and Apple Safari do not permit third-party sites to set cookies. Hence some gadgets may not work correctly. In particular, sites that uses cookies for logins may not work correctly inside an iframe from the iGoogle page. Here are possible solutions:

  • Use URL parameters instead of cookies. For example, the Orkut birthdays gadget passes authentication credentials by URL. One warning: if you choose this approach, be careful not to leak these URL parameters to other web sites in HTTP referral fields.
  • Write P3P headers. Depending on your site's privacy policy, you may be able to write P3P headers that allow Internet Explorer (but not Safari) to read third-party cookies from your site. If you are using PHP and you want to set the headers, you can use this code snippet at the top of your PHP page:
<?php
  header("P3P: CP=\"CAO PSA OUR\"");
?> 

This must be called before any output is displayed on the page.

YOU WILL NEED TO CHECK YOUR PRIVACY POLICY CAREFULLY TO SEE WHAT HEADERS CAN BE USED FOR YOUR SITE. WE ENCOURAGE YOU TO CHECK WITH YOUR ATTORNEY.

  • Instruct users. This can be done in JavaScript, as in this sample gadget (try it) . You can also integrate instructions with your authentication logic. If you detect that cookies are being blocked, instruct users to lower their privacy setting or try a different web browser. For example, you could display a message such as the following:

Your browser is incompatible with this site as configured. If you are using Microsoft Internet Explorer, you can change your security settings by choosing Tools > Internet Options. Open the Privacy tab, click Advanced, and then check Override automatic cookie handling. Under Third-party Cookies, click Accept. Alternatively, you can try another web browser, such as Firefox.

  • If your gadget accesses sensitive private user data, we suggest that you use the locked-domain feature.

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