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Projects on Google Code Results 1 - 10 of 44
Terraform is an open source interactive height field generation and manipulation program, giving you the ability to generate random terrain and transform it. Terraform runs under Linux and other UNIX systems under the X11 Windowing system. It uses the GNOME desktop platform and thus has a (more or l...
http://research.microsoft.com/en-us/um/people/hoppe/gpugcm.pdf
Distributed texture-based terrain synthesis using patch-based terrain synthesis on GPU.
project for terrain tour simulation
Terrain engine for large scale terrain.
a terrain demo develop with opengl
= Essence Editor = Essence Editor is an editing tool chain developed for Project Essence on top of Java Monkey Engine version 2.0. It includes a character editing perspective that allows creation and editing of animated, particle effect decorated character sets. And a world editing perspective th...
Tinscape, a realtime terrain/heightmap ray caster (with Preetham, et al. based skymap), was started as a little exercise on SSE programming and optimisation in general. It is still very special, and optimisation isn't over yet, and soon more optimisations on newer x86/SSE machinery will be done. ...
_Picogen_ is/will be a rendering system for the creation and rendering of artificial nature, primarily based on ray tracing. While the primary purpose of picogen is to display realistic 3d terrain, both in terms of terrain formation and image plausability, it also is a heightmap-creation tool (th...
Python routines for noise synthesis, erosion, etc. for creation of realistic terrain heightmaps. Project is in somewhat rough shape just now.
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