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Projects on Google Code Results 1 - 7 of 7
Spawn icons for Garry's Mod.
spawn is a simple parallel execution utility written to appeal to the Unix mindset. spawn reads shell command lines from stdin, one per line, and then executes them as maximum of N child processes in parallel, and waits for all of the children to exit. If a child process fails with a non-ze...
Spawn menu icons for SENTs and SWEPs.
`process.py` is a (rather large) Python module to make process control easier and more consistent on Windows, Linux, and Mac OS X (and other Un*ces). The current mechanisms (`os.popen*`, `os.system`, `os.exec*`, `os.spawn*`) all have limitations. A quick list of some reasons to use `process.py...
=Welcome to L2CSP!= This project aims to provide for an alternative - based on official data - to the stock entity spawn data, supplied by the majority of L2J based Lineage II game emulators. The reason for this, is because we feel that the in-game world, as L2J based emulators originally presen...
Will effectively daemonize a running Python script. Tested and used with Python 2.6 == Methods == There are a few methods available with the module, here a short description of each one: * *start* Detaches a Python script from the terminal and assigns a PID to the process * *stop* Finds...
Erlang nodes can communicate over the network if they find each other. You can send a message to any process (differ from OS process) through its Pid – even if the process is on another node. Although you don't have to know where processes are, it is still up to the erlang programmer to decide wh...