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Projects on Google Code Results 1 - 10 of 15
1. 使用公开标准COLLADA数据格式: 正确读取并播放,可视化的展示骨骼数据<p> 2. 蒙皮: 模型、权重、材质、贴图 <p> 3. 动画对物理环境的自适应: 例如:普通平地站立姿势,自动生成在阶梯上的站立姿势,并能适应不同的高度 <p> 4. 整合这些内容,并适当优化: 在公司能用配置的计算机上,一般复杂程度的场景,达到30帧/秒 <p>
== FlexWork == *Flex Application Platform* (like [http://eclipsesource.com/en/eclipse/eclipse-rcp-overview/ Eclipse RCP]) Source codes uploaded, please feel free to let me know any *[http://code.google.com/p/flexwork/issues/list issue]* or *[http://code.google.com/p/flexwork/wiki/comments comment]...
This project is a PasteScript template to create advanced setuptools-enabled package with buildout and namespace support. More informations : http://pypi.python.org/pypi/harobed.paster_template.advanced_package/
[http://code.google.com/p/django-skeleton django-skeleton] is a collections of django best practices, and skeleton projects to reduce startup time.
mpi-skel is a framework to write High Performance Computing (HPC) applications using the Message Passing Interface (MPI). It is suitable to be used by domain experts, as it is only required to implement several callbacks. The framework supports commonly used tools for portability, installation an...
The GrailsFuse is an open source project and project skeleton that leverage [http://grails.org Grails Framework] and it's [http://grails.org/plugin/home plugins] to jump-start development of web application that running on Google App Engine (GAE/G).
Wire is a tiny framework for exporting stateless singleton services over HTTP in binary mode. Sort of simplified RMI over HTTP. === Example === Hello Service Interface {{{ public interface HelloService { String hello(String name) throws HelloServiceException; } }}} Hello Service Implementat...
= MoCap File Importer = This plug-in is used for importing BVH/HTR file (support Autodesk Maya only). More mocap file formats will be supported in future. Neither Mac OS X nor Windows/Linux 64bit has been supported yet. MoCap File Importer is free for non-commercial use. Commercial use is forbi...
This project focuses on creating a MMO using the .NET framework.
Aim of that project is to create very flexible skeletal animation library, which can be configured in easy way. In plans it also suppose to have many features current skeletal animation libraries doesn't have like easy to get model (skeleton) bounding boxes, or interface letting influence skeleton a...
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