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Projects on Google Code Results 1 - 10 of 18
Pанней весной 2007го года была выпущена долгожданная книга «Понимая Maya». Мало кто знает, что последней главой в этом монументальном и замечательном творении Сергея Цыпцына стоит введение в Renderman, написанное Алексеем Пузиковым. Сергей принял решение выложить книгу и все дополнительные матери...
This project provides various scripting languages binding to the RenderMan Interface Bytestream. This is design for other developers to add language binding and utilizes SWIG where possible.
*!RibTools* is a system composed of a few applications devoted to render Pixar's [http://en.wikipedia.org/wiki/RenderMan_Interface_Specification#RenderMan_compliant_renderers RenderMan] RIB files and related high level [http://en.wikipedia.org/wiki/RenderMan_Shading_Language RenderMan Shading Langua...
Throughout learning to code with the RenderMan interface, I noticed a distinct lack of detailed information about the hacks and tricks that people REALLY use to write production ready visual effects supporting tools based on and around this technology. delibrary is a collection of small projects ...
=Introduction= "*PR4PR*" is a DSO for [http://www.pixar.com PIXAR RenderMan] designed for particle rendering. It supplies some useful features for particle rendering, * interpolate massive points and attributes from Maya's seed particle shape, * load external Karakatoa .prt file from 3dsma...
= E-Reyes = An experimental implementation of the [http://en.wikipedia.org/wiki/Reyes_rendering Reyes Image Rendering Architecture] as used in Pixar's [https://renderman.pixar.com/ RenderMan®]. This project aims to explore the advantages of [http://en.wikipedia.org/wiki/Functional_Programming ...
[http://slum.googlecode.com/svn/trunk/logo/slumNodes00.jpg][http://slum.googlecode.com/svn/trunk/logo/slumNodes01.jpg] =SLUM - Shader Language Unified Manager= SLUM is a central hub for development of render shaders for computer graphics. Basically, SLUM gives you the capability of design...
The Cortex project aims to provide a set of high quality C++ libraries and Python modules tailored for software development in the visual effects industry. Rather than producing end user tools, the project focuses on creating a reusable set of modules of use to TDs and programmers in a broad range o...
K-3D is the free-as-in-freedom 3D modeling, animation and rendering system for GNU/Linux, MacOSX, and Windows operating systems, created by Timothy M. Shead. The project switched to the Mercurial distributed version control system, and this project hosts the branch of developer Bart Janssens. See ht...
learning renderman
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