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Projects on Google Code Results 1 - 10 of 84
The goal of pytform is to be a fully featured 2d polygon-based game development kit. I'm starting to create a 2d game, and developed this to make my work easier. It could be useful for more people, so I've decided to share it! If you want more details, check the pytform's home page: http://sites.goo...
CGCraft is a simple real-time strategy game based on pyglet. It will be used as a Computer Graphics course project, for Federal University of Rio de Janeiro (UFRJ).
This project is a Python / Pyglet game implemented within a week for Pyweek #6, based on the theme "robots."
Just following the nehe opengl lessons with pyglet. See links to these projects on the right hand side.
This a a group of programming examples (mainly python).
[http://imptux.googlecode.com/files/logo_header.png] ==Description== This is my Pyweek 8 entry. It is a simple tube shooter inspired by the classic game Tempest. This is a solo entry. You can download the final pyweek entry from the panel on the left. ==Software Dependencies== Ple...
=Pocketwatch= ==is...== Pocket watch is an OpenGL graphics library for python, intended to be used in a manor which makes sense to people who typically work with 2d graphics. Pocketwatch makes use of C++ to do some basic memory management, and uses this to do the bulk of the opengl calls for dr...
http://code.google.com/p/pyglet-shaders/ Python wrapper to compile, link, use OpenGL GLSL shaders, using pyglet bindings. ===Status=== Minimally complete and working. \o/ See 'known problems' ===Usage=== For an example usage, see functionaltests/ft001-big-green-diamond.py {...
= POISE = Python Oldskool Ingame Sound Effects = Overview = A python extension to create procedural sound effects. Coded for use in gamejams, it support pyglet playback. Uses cython + numpy for rapid buffer generation. = Requirements = In order to use POISE you will need * python ...
Casey's game code, snippets, scripts and utilities. In progress stuff not mature enough for its own repo, as well as experiments and the like. Maybe even some diamonds in the rough! 8^) Probably the code of most interest here is my Perlin noise library for Python. [http://www.youtube.com/v/phIvIV...
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