| Projects on Google Code | Results 1 - 10 of 16 |
= Introduction =
Box2D is a feature rich 2d rigid body physics engine, written in C++ by Erin Catto. It has been used in many games, including Crayon Physics Deluxe, winner of the 2008 Independent Game Festival Grand Prize. Many ports are available for Flash, Java, C#, Python, JavaScript, D, and ...
JET consist of engine and tools that allows creating and moving soft body objects by GUI. In future version it will also allow scripting.
Physics simulation engine in educational purposes
[http://physics2d.googlepages.com/Physics2DDotNetLogo.png]Physics2D.Net is 2 dimensional rigid body physics engine written in C#. To work with XNA, Silverlight and .Net.
It is a complete rewrite of [http://sourceforge.net/projects/physics2d my original physics 2D found on source forge]. It is...
Physics,
2D,
PhysicsEngine,
Collision,
Managed,
CSharp,
DotNet,
.Net,
Engine,
CSharp,
CollisionDetection,
XNA,
OpenGL,
WPF,
Silverlight
A demo to show how to use box2d and cocos2d to make a game on iphone.The screenshot is as follows:
<img src="http://blog.rickhuang.cn/image.axd?picture=19_6060_0ab108ac36e0ec0_thumb.png" />
Box2DX is a C# port of Box2D - Erin Catto's 2D Physics Engine. You can find original C++ version on www.box2d.org
Collision:
* Continuous collision detection.
* Contact callbacks: add, persist, remove.
* Convex polyons and circles.
* Multiple shapes per body.
* One-shot c...
2d,
rigidbody,
collisiondetection,
physics,
realtime,
animation,
game,
.NET,
C,
XNA,
physicsengine,
Box2DX
*jbullet-jme* is a *jBullet* physics library adapter for *jMonkeyEngine2*. It aims at simplifying the use of the jbullet/bullet physics library in jme2 projects.
It does so by integrating jbullet features into a set of simple to use phyiscs objects that play nicely with jme2.
Project Status: *...
Pit your programming might against the house or against fellow combatants! Play by writing a script to control your swarm.
Gerasene: For we are many
This project is my attempt at creating a physics engine that is robust and flexible enough to be used for most projects. The first iteration will be focused on the PC, then eventually maybe it will be possible to port this to smartphones or more restricted platforms.
an amazing home brew physics engine
http://enigmaphysicsengine.googlecode.com/svn/trunk/Test%20code/screenshots/enigma_globe2.png