| Projects on Google Code | Results 1 - 10 of 41 |
Swing Engine Version 1 Source Code:<br>
Most of techniques in the engine are mainly based on David Eberly's <br>
Wild Magic 4 open-source code.The author of Swing Engine learned a lot<br>
from Eberly's experience of architecture and algorithm. Several <br>
sub-systems are totally new,and others ...
3DEngine,
GameEngine,
DirectX,
OpenGL,
OpenAL,
OpenGLES,
cross-platform,
Shader-based,
iPhone,
SwingEngine
Billiards3D is a simple 8-ball pool game. It features 3D graphics, audio (not yet) and simple physics.
*Download* preview version : [http://billiards3d.googlecode.com/files/billiards3d-v0.1.a.zip]
*_WARNING*_: Game is under development. This link is just an early preview. Lots of things don't ...
Free open source cross-platform game engine written in C.<br>
Game code: Lua.<br>
Graphics: OpenGL.<br>
Sound: OpenAL.<br>
Physics: Chipmunk for 2D, Bullet for 3D in the future.<br>
Pre-alpha development stage yet.
Developing Games and Game Engine on Delphi, OpenGL, OpenAL
Игровой двиг и игры, с его использованием, на Delphi с графическим API - OpenGL, звуковым API - OpenAL.
= [http://code.google.com/p/duncongames/wiki/About Описание] =
= [http://code.google.com/p/duncongames/wiki/Examples Примеры] =
...
Currently, D'Jinn features includes:
* Test Game: A class for Static Unit Tests
* Actor System: Handles any actors within the game, and will be the base class for Characters / NPCs / Enemies / Player / Game Objects etc. Used Angel-Engine Actor as a template.
* Animation System: An ani...
=Welcome=
*Welcome to VegeMe iphone*
----
_!VegeMe_ is a competitive 3D painting where player paint styles to claim territory. The original PC version prototype of _[http://daretobedigital.com/team-information/team.php?idTeam=246 VegeMe Dare 08]_ is one of the _[http://daretobedigital.com/ Dare ...
My game engine project!
Bluefire System consists of a library (bluefire.dll) to which client applications can link. This library, along with other plugins, such as the main rendering plugin (render_ogl.dll for OpenGL), allow Bluefire to provide 3D rendering, 3D audio (through OpenAL), object collision detection, and scene ...
=Ainur Engine=
Ainur is a C++ game engine that uses *Ogre3D* rendering (which supports OpenGL 2.x, DirectX 9.0 and soon DirectX 10.0), *OpenAL* positional audio, realistic skies and atomospheric effects with *Caelum* and many other interesting technologies.
If you are curious the name comes from...