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This projet main goal is to provide a way of computing Frustum Culling and Occlusion Culling for a huge number of Frustums (Pyramidal, Spherical), in real-time, using CUDA.
The whole project is usable through a C library from any C/C++ application.
The context of this project was to provide a ...
frustum,
culling,
nvidia,
cuda,
ray,
virtual,
reality,
visibility,
occlusion,
gpgpu,
gpu,
parallel,
computation
Scene Mangers for jME 2.X
like introduced on "http://www.jmonkeyengine.com/forum/index.php?topic=12104.0"
Image Space and using vertex space (sphere approximation, sprite based) ambient occlusion at acceptable quality/frame rates
* Authors:
* [http://www.cs.umd.edu/users/ogale Abhijit Ogale]: Overall library design, Dense stereo and optical flow code.
* [http://www.cs.umd.edu/users/domke Justin Domke]: 3D egomotion estimation
* Acknowledgements:
* Open-source grant from [http://www.google.com Google].
...