| Projects on Google Code | Results 1 - 10 of 20 |
[http://www.nvidia.com/content/images/nvidia-logo.jpg]
The [http://developer.nvidia.com/object/texture_tools.html NVIDIA Texture Tools] is a collection of image processing and texture manipulation tools, designed to be integrated in game tools and asset conditioning pipelines.
The primary feat...
=*Le But*=
Ce projet est un simple script bash pour Linux
Il entend rendre la vie des possesseurs de carte graphique Nvidia plus facile
http://pics.imagup.com/member/1248631448_Capture_bidumeur_nvidia.png
==Que permet-il ?==
* Installer depuis le net, d'un répertoire local ou d'une sa...
=What is sgfxi?=
sgfxi is a self-updating nvidia, ati/amd fglrx, and xorg free driver installer and xorg configuration script written for Debian systems..
Easy to use, updated usually the same day as new nVidia drivers are released. fglrx support is much less reliable because ATI/AMD does not ac...
[http://www.nvidia.com/content/images/nvidia-logo.jpg]
The NVIDIA Mesh Processing Tools is a collection of tools and libraries, designed to be integrated in game tools and asset conditioning pipelines.
==Introduction==
This project provides a CUDA implementation of the matlab code available [http://code.google.com/p/cbcl-model-matlab/ here]. Description of the algorithms can be found at [http://cbcl.mit.edu CBCL]'s website. The ventral stream model consists of a hierarchical (sequential) stages o...
Some projects using NVIDIA's CUDA SDK.
Some code comes from NVIDIA's SDK. Some code comes from http://g-tech.homeserver.com/HPC.htm (now located http://code.google.com/p/electromag-with-cuda/). The rest is home grown.
All code is protected under the GPLv3 unless stated otherwise (like NVIDIA's...
This projet main goal is to provide a way of computing Frustum Culling and Occlusion Culling for a huge number of Frustums (Pyramidal, Spherical), in real-time, using CUDA.
The whole project is usable through a C library from any C/C++ application.
The context of this project was to provide a ...
frustum,
culling,
nvidia,
cuda,
ray,
virtual,
reality,
visibility,
occlusion,
gpgpu,
gpu,
parallel,
computation
The Once Known as SmallPT is a cheap editable realtime derivation of http://kevinbeason.com/smallpt/
By way of the marketing department, some outrageously insignificant numbers:
on a Quadro® FX 5800, on the default scene at default resolution and configuration, 768x512x(2x2)x118fps = 185.6M 4-b...
[http://www.nvidia.com/content/images/nvidia-logo.jpg]
NVIDIA Widgets is the [https://mollyrocket.com/forums/viewforum.php?f=10 immediate mode graphical user interface] toolkit used by the [http://developer.nvidia.com/object/sdk_home.html NVIDIA SDK samples].
== News ==
*August 24, 2008*
...
*Fast Level Set Segmentation of Biomedical Images using Graphics
Processing Units*
In this projet we have engineered a parallel level set implementation using the NVIDIA CUDA framework to accelerate image and volume segmentations. The final source code and thesis can be downloaded on this site.
...