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Projects on Google Code Results 1 - 10 of 48
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*Desert Island* is a game being developed by Josh Kaplan as part of a course in developing games for the Nintendo Entertainment System. The engine it is based on, the *Desert Engine*, is also being developed by Josh Kaplan. The engine could easily be repurposed as an engine for an RPG. With enoug...
This program analyzes NES Roms using the iNES header and outputs information based on that. It is also used to prep roms for eprom burning for use in dev carts. Finally it can also be used for cleaning rom headers. Programmed with vs2008 using c# and .net framework by Shawn Crawford.
This utility will encode and decode game genie codes for the NES. It was programmed in C# with Visual Studio 2005. This will show where to patch roms to have the same effect of the related game genie code. Programmed by: Shawn Crawford
This program generates passwords for the Nintendo Game Mega Man II.
Basically, this is an NES emulator written to be clean, object-oriented, and well documented. Documentation will apply to both the code, and the operation of the underlying NES hardware.
A nes emulator trying to implenment with pure C by a Newbie:) And good good study, day day up!
gametape is a java applet that switches between nes roms and savestates according to a file that defines breakpoints
my nes sultana
nes
Target of this project is to build up a customizable platform for a scoringboard which integrates rfid reader, console controller (NES currently) and standard LCD displays to a completely automated scoring and rating solution for various areas like pool, foosball, air hockey or any other games that ...
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