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Projects on Google Code Results 1 - 10 of 148
Trinity is a fork of MaNGOS. It came about due to some development style conflicts with the MaNGOS devs. The Trinity team feels that revision control should be handled in a different way, a stable branch and an unstable (or development branch), plus potentially many others. Another reason for the fo...
=I.nt.ro= This engine will support multiple characters with equipments and inventories. It is an attempt to be a cross of games such as Civilization, Command and Conquer, settlers and Sim City with RPG elements with the ability to focus on one Hero character or to build cities with 100s of ple...
http://www.havenandhearth.com An MMO built by Jorb and Loftar, set in iron age scandinavia and with a focus on alowing users to make lasting/permanant change to the in game world. Has some cool farming, mining, landscaping and building mechanics. The intention of this project is to re-write...
A hobby project of mine. I want a massive space combat game where players can command fleets of spacecraft, pilot individual ships, or fight as individual soldiers on planetary surfaces. I'm teaching myself OpenGL and game development.
=Trinity Zero= ==Using 1.12 client== Looking for developers to help with the project. Please post any fixes or fix proposals in the issue tracker here. ==Support== Please join IRC for support for the time being IRC: *irc.rizon.net* CHAN: *#pre-bc*
This project focuses on creating a MMO using the .NET framework.
mmoCMS is a Content Management System aimed at Multilayer game developers to start the game website easier and expand it to the hearts content. mmoCMS feature's a lot of advance PHP features; Which will be released soon.
Town's Life is a cross platform Massively Multiplayer Online Chat Community written in C++ with OpenGL and SDL. This project is for the client. Town's Life was formerly known as Small Towns. http://www.casualgamer.co.uk/towns5.png
"MMOrph" (pronounced Morph) will be the first MMO Server Backend created using purely PHP. Features will include Automatic server scaling, Multi-threaded server processes, and a feature rich frontend to manage the entire suite.
bunch of web and C#/C++ based applications for guilds in MMOs still in the works. come join the project so you can contribute to it! www.pirate-games.net! all ideas are welcome
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